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Monthly Archives: August 2007

The Campaign Elevator Pitch: Selling your game to your players

A few months ago, I stumbled upon Martin Ralya’s GM Wiki (well, it’s a collaborative effort, but he hosts it) and one concept in it really inspired me, the RPG Elevator Pitch. A short, concise description of a RPG system, like if you were trying to sell someone over a new game within [...]

Online Tools, Take 2

Last month I posted about software tools I planned on using in our current game.
It turns out it worked a lot better than planned. All players joined the Google Group we created (see here for explanations on how it works) and I’m truly impressed by participation.
Google Groups are basically a discussion group tool. [...]

Maybe it’s time for D&D 4e after all…

Boy am I seeing a lot of hate and anger being spewed at the D&D 4e announcements (just try any forum: Enworld, Okay…Your Turn and RPGnet for a sample). I must confess that I also have been part of that strong resistance to change/Lashing-out-at-Hasbro’s- blatant-money -grab.
But, but but… as I go through the motions of [...]

The case against Spell Resistance

This is a very D&D specific post.
Yan, one of my long-time players has started playing his 1st D&D arcane spellcaster ever.
One of his feedbacks from last Friday’s debacle was that Spell Resistance really stank from a player’s perspective. You wait for your turn, you fire your spell, you roll a number and if you [...]

Where has the post-game funk gone?

I don’t feel down at all about the bad game we had last Friday, I’m actually surprised at that. While bad sessions are a lot rarer than they were (switching from Gurps to D&D 3.0 was hard!), I often felt that it was finally time to hang my RPG skates after such a session. [...]

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