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Monthly Archives: August 2007

The Campaign Elevator Pitch: Selling your game to your players

A few months ago, I stumbled upon Martin Ralya’s GM Wiki (well, it’s a collaborative effort, but he hosts it) and one concept in it really inspired me, the RPG Elevator Pitch. A short, concise description of a RPG system, like if you were trying to sell someone over a new game within [...]

Online Tools, Take 2

Last month I posted about software tools I planned on using in our current game.
It turns out it worked a lot better than planned. All players joined the Google Group we created (see here for explanations on how it works) and I’m truly impressed by participation.
Google Groups are basically a discussion group tool. [...]

Making Memorable NPCs in D&D

Today, Yax over at Dungeon Mastering brings an interesting post on how to play villains that will be hated by your players. (Emphasis mine, see below)
Vanir, from StupidRanger chimes in the comment section about how the villains in his play group actually take notes from the PCs actions. (Looking forward to [...]

Maybe it’s time for D&D 4e after all…

Boy am I seeing a lot of hate and anger being spewed at the D&D 4e announcements (just try any forum: Enworld, Okay…Your Turn and RPGnet for a sample). I must confess that I also have been part of that strong resistance to change/Lashing-out-at-Hasbro’s- blatant-money -grab.
But, but but… as I go through the motions of [...]

The case against Spell Resistance

This is a very D&D specific post.
Yan, one of my long-time players has started playing his 1st D&D arcane spellcaster ever.
One of his feedbacks from last Friday’s debacle was that Spell Resistance really stank from a player’s perspective. You wait for your turn, you fire your spell, you roll a number and if you [...]

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