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	<title>Comments on: Making Memorable NPCs in D&#38;D</title>
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	<link>http://chattydm.net/2007/08/29/making-memorable-npcs-in-dd/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 23:19:32 +0000</pubDate>
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		<title>By: Phil (Phil.A.Menard[at]gmail[dot]com)</title>
		<link>http://chattydm.net/2007/08/29/making-memorable-npcs-in-dd/#comment-15</link>
		<dc:creator>Phil (Phil.A.Menard[at]gmail[dot]com)</dc:creator>
		<pubDate>Thu, 30 Aug 2007 12:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=29#comment-15</guid>
		<description>That's a very very good point!  &lt;br/&gt;&lt;br/&gt;If the DM is not a natural Chaotic Bastard or Jerkful Evil there stands a good chance that evil NPC will only ever be a caricature. &lt;br/&gt;&lt;br/&gt;I was once told by my players that I had only one NPC personality and that it was that of Lebaneese used car salesman.  Hopefully I grew out of that phase.&lt;br/&gt;&lt;br/&gt;I can already see future posts on Evil NPCs: DMs of the world, let your inner Fiend out!</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very very good point!  </p>
<p>If the DM is not a natural Chaotic Bastard or Jerkful Evil there stands a good chance that evil NPC will only ever be a caricature. </p>
<p>I was once told by my players that I had only one NPC personality and that it was that of Lebaneese used car salesman.  Hopefully I grew out of that phase.</p>
<p>I can already see future posts on Evil NPCs: DMs of the world, let your inner Fiend out!</p>
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		<title>By: Stupid Ranger</title>
		<link>http://chattydm.net/2007/08/29/making-memorable-npcs-in-dd/#comment-14</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Thu, 30 Aug 2007 02:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=29#comment-14</guid>
		<description>I loved Yax's post, and I think you bring some very valid points about making the NPC's memorable.&lt;br/&gt;&lt;br/&gt;There are certain NPC's, both good and bad, that I will never forget because they seemed so real: they had emotions and backstories and goals and character traits.&lt;br/&gt;&lt;br/&gt;In my experience, the most memorable NPC's were so memorable because the DM investing part of his (or her) personality into the NPC.  And I think that's sometimes why evil NPC's fall flat: the DM doesn't invest enough of his truly evil side in the character.</description>
		<content:encoded><![CDATA[<p>I loved Yax&#8217;s post, and I think you bring some very valid points about making the NPC&#8217;s memorable.</p>
<p>There are certain NPC&#8217;s, both good and bad, that I will never forget because they seemed so real: they had emotions and backstories and goals and character traits.</p>
<p>In my experience, the most memorable NPC&#8217;s were so memorable because the DM investing part of his (or her) personality into the NPC.  And I think that&#8217;s sometimes why evil NPC&#8217;s fall flat: the DM doesn&#8217;t invest enough of his truly evil side in the character.</p>
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