<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Adventure Prep, Session 2</title>
	<atom:link href="http://chattydm.net/2007/09/06/adventure-prep-session-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/09/06/adventure-prep-session-2/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 18:05:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
		<item>
		<title>By: Phil</title>
		<link>http://chattydm.net/2007/09/06/adventure-prep-session-2/#comment-28</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 06 Sep 2007 17:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=34#comment-28</guid>
		<description>My fellow player told me that he felt it was a recent change in my gaming style. And it makes for better games.&lt;br/&gt;&lt;br/&gt;The Rule of Cool gave me a Zen insight into the philosophy I wanted to have as a DM. I can get pretty anal about details and congruity in my games. The Trope basically sets me straight. Focus on fun, focus on the players, let them build your world. Fridge Logic rules (look it up on TVTrope)!&lt;br/&gt;&lt;br/&gt;As for planning, yeah well I'm like that. I derive a lot of pleasure in preping a game. I don't do improv all that well. But I'm working on it.&lt;br/&gt;&lt;br/&gt;One of my best sessions ever was made with 3 D&#038;D minis (and stat cards) a map from dungeon mag and one concept: Your world is a Prison! No notes whatsoever. I know I can do it, but that preping safety net sure is conforting!&lt;br/&gt;&lt;br/&gt;As for the Wiki.  That's one of my projects for the Blog, making a DM wiki model that's lighter on the Copyright but showcases how to use it as a design tool.  &lt;br/&gt;&lt;br/&gt;Rock on man!</description>
		<content:encoded><![CDATA[<p>My fellow player told me that he felt it was a recent change in my gaming style. And it makes for better games.</p>
<p>The Rule of Cool gave me a Zen insight into the philosophy I wanted to have as a DM. I can get pretty anal about details and congruity in my games. The Trope basically sets me straight. Focus on fun, focus on the players, let them build your world. Fridge Logic rules (look it up on TVTrope)!</p>
<p>As for planning, yeah well I&#8217;m like that. I derive a lot of pleasure in preping a game. I don&#8217;t do improv all that well. But I&#8217;m working on it.</p>
<p>One of my best sessions ever was made with 3 D&#038;D minis (and stat cards) a map from dungeon mag and one concept: Your world is a Prison! No notes whatsoever. I know I can do it, but that preping safety net sure is conforting!</p>
<p>As for the Wiki.  That&#8217;s one of my projects for the Blog, making a DM wiki model that&#8217;s lighter on the Copyright but showcases how to use it as a design tool.  </p>
<p>Rock on man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr-Rotwang</title>
		<link>http://chattydm.net/2007/09/06/adventure-prep-session-2/#comment-27</link>
		<dc:creator>Dr-Rotwang</dc:creator>
		<pubDate>Thu, 06 Sep 2007 16:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=34#comment-27</guid>
		<description>I like how you took a basic notion and awesomed it up to let your players be badasses.  Good job!  Even the mundane has room for crazy awesome stuff.  Trick is not to overdo it, and that CAN be tricky -- knowing when to just speed things up and when to turn a shopping trick (or something) into a big production.&lt;br/&gt;&lt;br/&gt;Sounds like you're doin' OK so far.  Do you, as a GM, feel any different now that you're absorbing the Rule of Cool?&lt;br/&gt;&lt;br/&gt;(ASIDE: Man, you do waaaaaaaay more planning than I do.  Mind, that's not a criticism in any way.  You do what you gotta do so it works out for you.  But that Wiki sounds reeeeeeally tasty...)</description>
		<content:encoded><![CDATA[<p>I like how you took a basic notion and awesomed it up to let your players be badasses.  Good job!  Even the mundane has room for crazy awesome stuff.  Trick is not to overdo it, and that CAN be tricky &#8212; knowing when to just speed things up and when to turn a shopping trick (or something) into a big production.</p>
<p>Sounds like you&#8217;re doin&#8217; OK so far.  Do you, as a GM, feel any different now that you&#8217;re absorbing the Rule of Cool?</p>
<p>(ASIDE: Man, you do waaaaaaaay more planning than I do.  Mind, that&#8217;s not a criticism in any way.  You do what you gotta do so it works out for you.  But that Wiki sounds reeeeeeally tasty&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://chattydm.net/2007/09/06/adventure-prep-session-2/#comment-26</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 06 Sep 2007 15:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=34#comment-26</guid>
		<description>I assume that some of you read it.  And the hints I drop are meant as 'Bonus behind the Scene Material' for those who make the effort to read it. (It sure beats nagging you guys by email).&lt;br/&gt;&lt;br/&gt;Cya tommorow mate! (Or in like 5 seconds on Gtalk).</description>
		<content:encoded><![CDATA[<p>I assume that some of you read it.  And the hints I drop are meant as &#8216;Bonus behind the Scene Material&#8217; for those who make the effort to read it. (It sure beats nagging you guys by email).</p>
<p>Cya tommorow mate! (Or in like 5 seconds on Gtalk).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yan</title>
		<link>http://chattydm.net/2007/09/06/adventure-prep-session-2/#comment-25</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 06 Sep 2007 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=34#comment-25</guid>
		<description>Well you did sent us the link to your blog... ;-) I don't know if the other read it but I certainly do. I'm glad though to have an insight on how you prepare your scenes.&lt;br/&gt;&lt;br/&gt;Can't wait for friday to open the proverbial can of wupass vengence on those Yuggoloth!</description>
		<content:encoded><![CDATA[<p>Well you did sent us the link to your blog&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> I don&#8217;t know if the other read it but I certainly do. I&#8217;m glad though to have an insight on how you prepare your scenes.</p>
<p>Can&#8217;t wait for friday to open the proverbial can of wupass vengence on those Yuggoloth!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
