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	<title>Comments on: The 4 stages of a RPG team&#8217;s development: Forming</title>
	<atom:link href="http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 17:38:32 +0000</pubDate>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/#comment-112</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 19 Sep 2007 22:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=56#comment-112</guid>
		<description>Noah you seem to have some tension in your group...&lt;br/&gt;&lt;br/&gt;It might just be an impression but here I go (I'm the over-analyzing player remember ;-).&lt;br/&gt;&lt;br/&gt;In my point of view there is nothing like communication to solve issue.&lt;br/&gt;&lt;br/&gt;I mean if the others don't know what you are looking for in a game or what is bogging you, they could do the one thing that drives you nuts.&lt;br/&gt;&lt;br/&gt;So talk about what you liked or not after each session. &lt;b&gt;Everyone&lt;/b&gt; should give it's impression and the others should &lt;b&gt;listen&lt;/b&gt;. &lt;br/&gt;&lt;br/&gt;When everyone knows what the others are looking for, it's easier to let them have the spotlight when it matters while waiting for your turn.&lt;br/&gt;&lt;br/&gt;Obviously the bigger the group the harder it is to satisfy everyone and give them the spotlight time.&lt;br/&gt;&lt;br/&gt;If things don't get better, barring blatant misconduct, you know the motivation of each individual and can identify who his at odd with the rest of the group and either make them change their approach (if possible) or exclude them. &lt;br/&gt;&lt;br/&gt;I mean you are there to have some fun, if not, everyone is just wasting its time. That is the only golden rule. ;-)&lt;br/&gt;&lt;br/&gt;My 2 cents.</description>
		<content:encoded><![CDATA[<p>Noah you seem to have some tension in your group&#8230;</p>
<p>It might just be an impression but here I go (I&#8217;m the over-analyzing player remember ;-).</p>
<p>In my point of view there is nothing like communication to solve issue.</p>
<p>I mean if the others don&#8217;t know what you are looking for in a game or what is bogging you, they could do the one thing that drives you nuts.</p>
<p>So talk about what you liked or not after each session. <b>Everyone</b> should give it&#8217;s impression and the others should <b>listen</b>. </p>
<p>When everyone knows what the others are looking for, it&#8217;s easier to let them have the spotlight when it matters while waiting for your turn.</p>
<p>Obviously the bigger the group the harder it is to satisfy everyone and give them the spotlight time.</p>
<p>If things don&#8217;t get better, barring blatant misconduct, you know the motivation of each individual and can identify who his at odd with the rest of the group and either make them change their approach (if possible) or exclude them. </p>
<p>I mean you are there to have some fun, if not, everyone is just wasting its time. That is the only golden rule. <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>My 2 cents.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/#comment-111</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 19 Sep 2007 19:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=56#comment-111</guid>
		<description>Also, I'll touch on how I think you can have players with varying perceptions of fun meet halfway and get the whole group out of Storming.  &lt;br/&gt;&lt;br/&gt;There will always be cases where it hust won't work, but not that often I'd be willing to bet.</description>
		<content:encoded><![CDATA[<p>Also, I&#8217;ll touch on how I think you can have players with varying perceptions of fun meet halfway and get the whole group out of Storming.  </p>
<p>There will always be cases where it hust won&#8217;t work, but not that often I&#8217;d be willing to bet.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/#comment-110</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 19 Sep 2007 19:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=56#comment-110</guid>
		<description>I don't think that a group is ever into just one category for extended periods of time (except Storming, when things go real bad, but then the game and possibly the whole group usually dies out).  &lt;br/&gt;&lt;br/&gt;Thanks for showing interest.  This piece is getting to be far heavier than I initially thought.  I'll see it through and move on to lighter/crunchier fare!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that a group is ever into just one category for extended periods of time (except Storming, when things go real bad, but then the game and possibly the whole group usually dies out).  </p>
<p>Thanks for showing interest.  This piece is getting to be far heavier than I initially thought.  I&#8217;ll see it through and move on to lighter/crunchier fare!</p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/18/the-4-stages-of-a-rpg-teams-development-forming/#comment-108</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 19 Sep 2007 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=56#comment-108</guid>
		<description>Very interesting perspective - I hadn't thought about my group in that manner.&lt;br/&gt;&lt;br/&gt;I don't think you could put my group in one category. If I had to, I'd say it's stuck somewhere between Storming and Norming, with occastional flashes of Performing.&lt;br/&gt;&lt;br/&gt;There's a core group of about 3, inclusive of the GM, who are Performing. There's a middle circle who are still Storming, but occasionally Norming - mainly creative differences keep the inner and middle circles from being more cohesive. And there's a few on the outside who drift between Forming and Storming, more often in the latter.&lt;br/&gt;&lt;br/&gt;I'm not sure what could be done to bring everyone up to the same level. There seems to be, as noted, primarily creative differences between the core group and the middle; different definitions of what's 'cool'.</description>
		<content:encoded><![CDATA[<p>Very interesting perspective - I hadn&#8217;t thought about my group in that manner.</p>
<p>I don&#8217;t think you could put my group in one category. If I had to, I&#8217;d say it&#8217;s stuck somewhere between Storming and Norming, with occastional flashes of Performing.</p>
<p>There&#8217;s a core group of about 3, inclusive of the GM, who are Performing. There&#8217;s a middle circle who are still Storming, but occasionally Norming - mainly creative differences keep the inner and middle circles from being more cohesive. And there&#8217;s a few on the outside who drift between Forming and Storming, more often in the latter.</p>
<p>I&#8217;m not sure what could be done to bring everyone up to the same level. There seems to be, as noted, primarily creative differences between the core group and the middle; different definitions of what&#8217;s &#8216;cool&#8217;.</p>
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