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	<title>Comments on: Mining Tropes for RPG nuggets: Let them see the light.</title>
	<atom:link href="http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Wed, 07 Jan 2009 23:15:08 +0000</pubDate>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-191</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-191</guid>
		<description>They don't bath! It keeps away the predators... ;)</description>
		<content:encoded><![CDATA[<p>They don&#8217;t bath! It keeps away the predators&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-187</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-187</guid>
		<description>"I just have a somewhat generous definition of 'general knowledge' that all PCs have."&lt;br/&gt;&lt;br/&gt;That's an entirely reasonable take on it - actually, 'How Much Fantasy World Knowledge Does Everyone Have?' might be a good determiner to keep in mind when designing a setting.&lt;br/&gt;&lt;br/&gt;I am the verisimilitude cheerleader of my group, though. So - grain of salt and all. :)&lt;br/&gt;&lt;br/&gt;(We always laughed about the standard D&#038;D setting, at least as implied by the Monster Manual(s): the world is &lt;i&gt;filled&lt;/i&gt; with Horrible Creatures, almost all of them carnivorous. It's a wonder that something like a 1HD Human survives at all...)</description>
		<content:encoded><![CDATA[<p>&#8220;I just have a somewhat generous definition of &#8216;general knowledge&#8217; that all PCs have.&#8221;</p>
<p>That&#8217;s an entirely reasonable take on it - actually, &#8216;How Much Fantasy World Knowledge Does Everyone Have?&#8217; might be a good determiner to keep in mind when designing a setting.</p>
<p>I am the verisimilitude cheerleader of my group, though. So - grain of salt and all. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(We always laughed about the standard D&#038;D setting, at least as implied by the Monster Manual(s): the world is <i>filled</i> with Horrible Creatures, almost all of them carnivorous. It&#8217;s a wonder that something like a 1HD Human survives at all&#8230;)</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-185</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 26 Sep 2007 12:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-185</guid>
		<description>Like you'd read the 14 pages backstory... ;p</description>
		<content:encoded><![CDATA[<p>Like you&#8217;d read the 14 pages backstory&#8230; ;p</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-184</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 26 Sep 2007 09:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-184</guid>
		<description>I don't disagree with you Noah, however I just have a somewhat generous definition of 'general knowledge' that all PCs have.&lt;br/&gt;&lt;br/&gt;I focus more on the fun for players than on the Verisimilitude.  Unless deep suspension of Disbelief is what my group wants, I won't make raise an eyebrow to some metagaming that stems from the fact we've been playing that game for 7 straight years now.  &lt;br/&gt;&lt;br/&gt;Now if Yan rolls a Barbarian and writes in his 14 pages of background that he comes from the frozen wastes of Kwaluland and that his tribe fought Ice trolls and White dragons every wednesday afternoons, well I won't be so generous when he starts gabbing about the best way to kill a Red Dragons.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t disagree with you Noah, however I just have a somewhat generous definition of &#8216;general knowledge&#8217; that all PCs have.</p>
<p>I focus more on the fun for players than on the Verisimilitude.  Unless deep suspension of Disbelief is what my group wants, I won&#8217;t make raise an eyebrow to some metagaming that stems from the fact we&#8217;ve been playing that game for 7 straight years now.  </p>
<p>Now if Yan rolls a Barbarian and writes in his 14 pages of background that he comes from the frozen wastes of Kwaluland and that his tribe fought Ice trolls and White dragons every wednesday afternoons, well I won&#8217;t be so generous when he starts gabbing about the best way to kill a Red Dragons.</p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-179</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 26 Sep 2007 04:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-179</guid>
		<description>Having a player pull what I call 'Lazy Metagaming' stunts drives me insane.&lt;br/&gt;&lt;br/&gt;'Lazy Metagaming' is when the city kid knows all about the wilderness, and how to handle the creatures there; things like that. They break, for me, the verisimilitude of the game. It no longer feels like we're playing living, breathing characters, we're just using whatever works best within the rule mechanisms.&lt;br/&gt;&lt;br/&gt;Sometimes my DM has to stop a player and ask, 'Okay, why is your character making this amazingly convenient assumption, given that his background and experiences so far lead nowhere even close to that?' Not quite in such direct language, but the gist is the same.&lt;br/&gt;&lt;br/&gt;I'm lucky, though, in that I've got a pair of very, very good DMs who don't abuse they players (characters, sure, but we ask for it!) with the 'you don't know that' clause. Ignorance can and should hurt sometimes, though - skills and knowledge aren't free. If we all know how to defeat a troll, or whatever, why would anyone spend skill points on Knowledge: Horrible Monsters?</description>
		<content:encoded><![CDATA[<p>Having a player pull what I call &#8216;Lazy Metagaming&#8217; stunts drives me insane.</p>
<p>&#8216;Lazy Metagaming&#8217; is when the city kid knows all about the wilderness, and how to handle the creatures there; things like that. They break, for me, the verisimilitude of the game. It no longer feels like we&#8217;re playing living, breathing characters, we&#8217;re just using whatever works best within the rule mechanisms.</p>
<p>Sometimes my DM has to stop a player and ask, &#8216;Okay, why is your character making this amazingly convenient assumption, given that his background and experiences so far lead nowhere even close to that?&#8217; Not quite in such direct language, but the gist is the same.</p>
<p>I&#8217;m lucky, though, in that I&#8217;ve got a pair of very, very good DMs who don&#8217;t abuse they players (characters, sure, but we ask for it!) with the &#8216;you don&#8217;t know that&#8217; clause. Ignorance can and should hurt sometimes, though - skills and knowledge aren&#8217;t free. If we all know how to defeat a troll, or whatever, why would anyone spend skill points on Knowledge: Horrible Monsters?</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-177</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 26 Sep 2007 00:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-177</guid>
		<description>I for one can't criticize long posts... I'm called Chatty for a very good reason... :)&lt;br/&gt;&lt;br/&gt;The posts were perfect, I just wanted to have them handy when I start refering to them in future posts!&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;Thanks so much for dropping by!</description>
		<content:encoded><![CDATA[<p>I for one can&#8217;t criticize long posts&#8230; I&#8217;m called Chatty for a very good reason&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The posts were perfect, I just wanted to have them handy when I start refering to them in future posts!</p>
<p>Thanks so much for dropping by!</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-175</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Wed, 26 Sep 2007 00:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-175</guid>
		<description>Sounds good.  It was... a bit long, eh?</description>
		<content:encoded><![CDATA[<p>Sounds good.  It was&#8230; a bit long, eh?</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-174</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 25 Sep 2007 23:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-174</guid>
		<description>Ve4grm, I removed your last post, split it in two and re-posted both responses to the questionnaires in the comments sections of the 'Meet the DM' and 'Tell me about you players' questionnaires posts (look on sidebar of the blog's main page).&lt;br/&gt;&lt;br/&gt;And for those who missed it, Ve4 comes from Winnipeg, Manitoba.  Yan and I are from Montreal.</description>
		<content:encoded><![CDATA[<p>Ve4grm, I removed your last post, split it in two and re-posted both responses to the questionnaires in the comments sections of the &#8216;Meet the DM&#8217; and &#8216;Tell me about you players&#8217; questionnaires posts (look on sidebar of the blog&#8217;s main page).</p>
<p>And for those who missed it, Ve4 comes from Winnipeg, Manitoba.  Yan and I are from Montreal.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-171</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 25 Sep 2007 19:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-171</guid>
		<description>Thanks for joining us Ve4grm.  I removed the edits :) &lt;br/&gt;&lt;br/&gt;Please take a few minutes to fill in either the DM or player questionnaires as I love to see what makes RPG Players/GM tick.</description>
		<content:encoded><![CDATA[<p>Thanks for joining us Ve4grm.  I removed the edits <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Please take a few minutes to fill in either the DM or player questionnaires as I love to see what makes RPG Players/GM tick.</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/09/24/mining-tropes-for-rpg-nuggets-let-them-see-the-light/comment-page-1/#comment-170</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Tue, 25 Sep 2007 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=66#comment-170</guid>
		<description>My kingdom for an edit button!&lt;br/&gt;&lt;br/&gt;&lt;i&gt;A Wight dragon! That's such a cool subversion of the trope!&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;Thanks to Andy Collins, there. My players threw things at me afterwards. :-P&lt;br/&gt;&lt;br/&gt;&lt;i&gt;So let get this straight. Demons are evil. So the their worshipers are too.&lt;/i&gt;&lt;br/&gt;&lt;br/&gt;As far as alignment goes, that's why I like the Eberron campaign setting. (Well, that and airships.) In it, the default alignment of a race or organisation doesn't exist, and the setting promotes freedom of choice. You're as likely to have a benevolent red dragon, or a CE gold dragon, as you are to not.&lt;br/&gt;&lt;br/&gt;To give an example relating to the demon cult, however, an inquisitor of the Silver Flame (a LG religion) may very well be LE. Heck, he might have to be, to do the things he has to do as an inquisitor. A group involved with demone is not necessarily worshipping those demons, though that may be what the townspeople think they're doing. And even if they are, they could believe that this demon is benevolent, and has the world's interests at heart, even if he doesn't. All of these make it possible to have LG people associated with demons, and indistinguishable from a demon cult.&lt;br/&gt;&lt;br/&gt;That said, when alignment is not a given, you need to run those NPCs as their actual alignment. If a goblin is good, he shouldn't be pillaging with other goblins. If your demon-cult-ish people are good and expecting help from Kord, they shouldn't shoo off a Kord-ian.&lt;br/&gt;&lt;br/&gt;Now, when you come up to a demon cult, you should definitely be suspicious of them. I don't blame the party for the fight that started, I blame the DM for not making it clear enough that these demon cultists were not the same as normal ones.&lt;br/&gt;&lt;br/&gt;But in other cases, you just need to remember to judge the NPC or creature on its actions, and not on its default alignment.&lt;br/&gt;&lt;br/&gt;And if the DM makes that impossible, and has a red dragon burning down a town right before you find out he's "good", then I feel sorry for you, as that's no way to run a game like this.</description>
		<content:encoded><![CDATA[<p>My kingdom for an edit button!</p>
<p><i>A Wight dragon! That&#8217;s such a cool subversion of the trope!</i></p>
<p>Thanks to Andy Collins, there. My players threw things at me afterwards. <img src='http://chattydm.net/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p><i>So let get this straight. Demons are evil. So the their worshipers are too.</i></p>
<p>As far as alignment goes, that&#8217;s why I like the Eberron campaign setting. (Well, that and airships.) In it, the default alignment of a race or organisation doesn&#8217;t exist, and the setting promotes freedom of choice. You&#8217;re as likely to have a benevolent red dragon, or a CE gold dragon, as you are to not.</p>
<p>To give an example relating to the demon cult, however, an inquisitor of the Silver Flame (a LG religion) may very well be LE. Heck, he might have to be, to do the things he has to do as an inquisitor. A group involved with demone is not necessarily worshipping those demons, though that may be what the townspeople think they&#8217;re doing. And even if they are, they could believe that this demon is benevolent, and has the world&#8217;s interests at heart, even if he doesn&#8217;t. All of these make it possible to have LG people associated with demons, and indistinguishable from a demon cult.</p>
<p>That said, when alignment is not a given, you need to run those NPCs as their actual alignment. If a goblin is good, he shouldn&#8217;t be pillaging with other goblins. If your demon-cult-ish people are good and expecting help from Kord, they shouldn&#8217;t shoo off a Kord-ian.</p>
<p>Now, when you come up to a demon cult, you should definitely be suspicious of them. I don&#8217;t blame the party for the fight that started, I blame the DM for not making it clear enough that these demon cultists were not the same as normal ones.</p>
<p>But in other cases, you just need to remember to judge the NPC or creature on its actions, and not on its default alignment.</p>
<p>And if the DM makes that impossible, and has a red dragon burning down a town right before you find out he&#8217;s &#8220;good&#8221;, then I feel sorry for you, as that&#8217;s no way to run a game like this.</p>
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