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	<title>Comments on: Dive in this bowl of Crunchy Hit points</title>
	<atom:link href="http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 08 Jan 2009 00:39:06 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-223</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 29 Sep 2007 09:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-223</guid>
		<description>It worked!  It worked so well!&lt;br/&gt;&lt;br/&gt;I'll post about it on my DM log.</description>
		<content:encoded><![CDATA[<p>It worked!  It worked so well!</p>
<p>I&#8217;ll post about it on my DM log.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-190</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-190</guid>
		<description>Tell you what... the 1st encounter of Friday's game is against mooks.  My usual DM log will feature a mechanics run down of how it went.  &lt;br/&gt;&lt;br/&gt;But as a thought experiment, the borderline case would be for each Ogre to be hit for 5 points of damage with an area effect right? 5X6 =36 = 1 dead ogre in theory.  I'd do the Greywulf thing and wing it or rewrite the stats as: &lt;br/&gt;&lt;br/&gt;Ogres (6): Hp: 24 and reset the pool at 6X24 or something,</description>
		<content:encoded><![CDATA[<p>Tell you what&#8230; the 1st encounter of Friday&#8217;s game is against mooks.  My usual DM log will feature a mechanics run down of how it went.  </p>
<p>But as a thought experiment, the borderline case would be for each Ogre to be hit for 5 points of damage with an area effect right? 5X6 =36 = 1 dead ogre in theory.  I&#8217;d do the Greywulf thing and wing it or rewrite the stats as: </p>
<p>Ogres (6): Hp: 24 and reset the pool at 6X24 or something,</p>
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		<title>By: greywulf</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-189</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-189</guid>
		<description>Theft is good! :)&lt;br/&gt;&lt;br/&gt;I think we picked it up from role-playing tips weekly many moons ago, and it fit our gaming style perfectly. Glad you like it too.&lt;br/&gt;&lt;br/&gt;It certainly changed the workload for this GM, that's for sure, and made it very simple to handle fights against lots of mooks at the same time - something notoriously difficult to handle otherwise in 3.5E.&lt;br/&gt;&lt;br/&gt;We've fiddled with a few things like crits and Cleave are dealt with, but in general I tend to go with the flow during the game (as if you hadn't guessed :) )</description>
		<content:encoded><![CDATA[<p>Theft is good! <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think we picked it up from role-playing tips weekly many moons ago, and it fit our gaming style perfectly. Glad you like it too.</p>
<p>It certainly changed the workload for this GM, that&#8217;s for sure, and made it very simple to handle fights against lots of mooks at the same time - something notoriously difficult to handle otherwise in 3.5E.</p>
<p>We&#8217;ve fiddled with a few things like crits and Cleave are dealt with, but in general I tend to go with the flow during the game (as if you hadn&#8217;t guessed <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-188</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 26 Sep 2007 14:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-188</guid>
		<description>"Ogres (6), hp: 29"&lt;br/&gt;&lt;br/&gt;Sounds good - what sort of 'Ogre Death Point' would you have for that group, though?&lt;br/&gt;&lt;br/&gt;I think I'd like to see an example of this used in play...</description>
		<content:encoded><![CDATA[<p>&#8220;Ogres (6), hp: 29&#8243;</p>
<p>Sounds good - what sort of &#8216;Ogre Death Point&#8217; would you have for that group, though?</p>
<p>I think I&#8217;d like to see an example of this used in play&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-182</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 26 Sep 2007 09:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-182</guid>
		<description>Actually I'm not sure it's so much of a problem.  Do you remember those old 1st edition modules with entries like that?&lt;br/&gt;&lt;br/&gt;Ogres (6), hp: 16, 21, 24, 24, 27, 30.&lt;br/&gt;&lt;br/&gt;When in fact my Stat line looks more like this.&lt;br/&gt;&lt;br/&gt;Ogres (6), hp: 29   &lt;br/&gt;&lt;br/&gt;Spreading damage may actually cause the players to kill a 16 hp Ogre faster :)</description>
		<content:encoded><![CDATA[<p>Actually I&#8217;m not sure it&#8217;s so much of a problem.  Do you remember those old 1st edition modules with entries like that?</p>
<p>Ogres (6), hp: 16, 21, 24, 24, 27, 30.</p>
<p>When in fact my Stat line looks more like this.</p>
<p>Ogres (6), hp: 29   </p>
<p>Spreading damage may actually cause the players to kill a 16 hp Ogre faster <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/25/dive-in-this-bowl-of-crunchy-hit-points/comment-page-1/#comment-178</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Wed, 26 Sep 2007 04:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=67#comment-178</guid>
		<description>From someone who really, really, &lt;b&gt;really&lt;/b&gt; doesn't like the idea (and almost every excecution) of hit points*, that's a &lt;i&gt;brilliant&lt;/i&gt; idea.&lt;br/&gt;&lt;br/&gt;It's an almost Risus-like abstraction of the enemies, and that's a good thing!&lt;br/&gt;&lt;br/&gt;One problem I can see arising is that the 'individual mook destruction point' is reached when there's been only a few attacks on each mook, but spread out over a lot of them. Then again...I'm not sure that's a problem.&lt;br/&gt;&lt;br/&gt;*What I've seen of D&#038;D 4th Edition - er, I mean, Star Wars Saga Edition, they've finally moved to a combined 'hit point/wound state' mechanic, which isn't too terribly bad. Heck, BESM uses it, and I don't have too much of a problem with it there. :)</description>
		<content:encoded><![CDATA[<p>From someone who really, really, <b>really</b> doesn&#8217;t like the idea (and almost every excecution) of hit points*, that&#8217;s a <i>brilliant</i> idea.</p>
<p>It&#8217;s an almost Risus-like abstraction of the enemies, and that&#8217;s a good thing!</p>
<p>One problem I can see arising is that the &#8216;individual mook destruction point&#8217; is reached when there&#8217;s been only a few attacks on each mook, but spread out over a lot of them. Then again&#8230;I&#8217;m not sure that&#8217;s a problem.</p>
<p>*What I&#8217;ve seen of D&#038;D 4th Edition - er, I mean, Star Wars Saga Edition, they&#8217;ve finally moved to a combined &#8216;hit point/wound state&#8217; mechanic, which isn&#8217;t too terribly bad. Heck, BESM uses it, and I don&#8217;t have too much of a problem with it there. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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