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	<title>Comments on: Meet the players!: Franky</title>
	<atom:link href="http://chattydm.net/2007/09/29/meet-the-players-franky/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/09/29/meet-the-players-franky/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 22:38:07 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/29/meet-the-players-franky/#comment-248</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 01 Oct 2007 11:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=73#comment-248</guid>
		<description>Oh yeah her!&lt;br/&gt;&lt;br/&gt;The "Clueless Paladin which was in fact a Silver-Dragom" character...&lt;br/&gt;&lt;br/&gt;How long was that summer campaign?  4 sessions?  :)&lt;br/&gt;&lt;br/&gt;"Jittering Monkey over a Jade Bridge Technique!"</description>
		<content:encoded><![CDATA[<p>Oh yeah her!</p>
<p>The &#8220;Clueless Paladin which was in fact a Silver-Dragom&#8221; character&#8230;</p>
<p>How long was that summer campaign?  4 sessions?  <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8220;Jittering Monkey over a Jade Bridge Technique!&#8221;</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/09/29/meet-the-players-franky/#comment-246</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Mon, 01 Oct 2007 11:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=73#comment-246</guid>
		<description>He did. He had is femelle Paladin who would call out all those anime like technic name... &lt;br/&gt;&lt;br/&gt;Mat had a 6 pages long listing of all kind of technic name and he would peruse in them to find a new name each time we would come up with a plan. Funny stuff...</description>
		<content:encoded><![CDATA[<p>He did. He had is femelle Paladin who would call out all those anime like technic name&#8230; </p>
<p>Mat had a 6 pages long listing of all kind of technic name and he would peruse in them to find a new name each time we would come up with a plan. Funny stuff&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/09/29/meet-the-players-franky/#comment-242</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 01 Oct 2007 03:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=73#comment-242</guid>
		<description>The players started 'experimenting' with female characters a few years ago.  Franky ran a part time mini-campaign featuring the Palace of the Silver Princess.  Stef played a Ball-breaking Female Fighter.&lt;br/&gt;&lt;br/&gt;Then, with the Iron Heroes campaign, Both Franky and Stef played females characters while Eric(Cruguer)went for the gay one.  &lt;br/&gt;&lt;br/&gt;It showed that the group was maturing and being bolder with character concepts.&lt;br/&gt;&lt;br/&gt;Now Yan also plays a female (Pixie)...&lt;br/&gt;&lt;br/&gt;I don't recall Math ever playing a chick.  But Math is more about the supercoolness than the method acting I think.</description>
		<content:encoded><![CDATA[<p>The players started &#8216;experimenting&#8217; with female characters a few years ago.  Franky ran a part time mini-campaign featuring the Palace of the Silver Princess.  Stef played a Ball-breaking Female Fighter.</p>
<p>Then, with the Iron Heroes campaign, Both Franky and Stef played females characters while Eric(Cruguer)went for the gay one.  </p>
<p>It showed that the group was maturing and being bolder with character concepts.</p>
<p>Now Yan also plays a female (Pixie)&#8230;</p>
<p>I don&#8217;t recall Math ever playing a chick.  But Math is more about the supercoolness than the method acting I think.</p>
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		<title>By: Noah</title>
		<link>http://chattydm.net/2007/09/29/meet-the-players-franky/#comment-238</link>
		<dc:creator>Noah</dc:creator>
		<pubDate>Mon, 01 Oct 2007 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=73#comment-238</guid>
		<description>Ah, the Big Reveal!&lt;br/&gt;&lt;br/&gt;I love 'em, too. :)&lt;br/&gt;&lt;br/&gt;Good to see a fellow cross-gender player...uh, wait...&lt;br/&gt;&lt;br/&gt;Some of my favorite characters have been female (the point being that I'm male). The half-elf/half-succubus, the devout veteran, the young 'family' killer...all have been a blast to play.&lt;br/&gt;&lt;br/&gt;I'm in agreement about keeping the 'icky' parts off-screen. Um, nobody really wants details of my character's sex lives...in character, sure, there's jokes, jealousy, gossiping, whatever; but it's best to keep things R, or PG-13. I've also found that personal, intimate conversations are often handled better over email - it's easier to describe the details of a character's expressions, nuances that are hard to come up with instantly at the table.&lt;br/&gt;&lt;br/&gt;And I'd rather not spend (too much of) my fellow player's time with my drawn-out, soulful conversations. :)&lt;br/&gt;&lt;br/&gt;That said, I think that a PCs sex life, well handled, makes for a more rounded, believable character.&lt;br/&gt;&lt;br/&gt;(There's an essay in this, but I won't torment your comment script..too much...)&lt;br/&gt;&lt;br/&gt;Somehow, most of my PCs end up falling in love, somewhere along the line of the campaign.</description>
		<content:encoded><![CDATA[<p>Ah, the Big Reveal!</p>
<p>I love &#8216;em, too. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Good to see a fellow cross-gender player&#8230;uh, wait&#8230;</p>
<p>Some of my favorite characters have been female (the point being that I&#8217;m male). The half-elf/half-succubus, the devout veteran, the young &#8216;family&#8217; killer&#8230;all have been a blast to play.</p>
<p>I&#8217;m in agreement about keeping the &#8216;icky&#8217; parts off-screen. Um, nobody really wants details of my character&#8217;s sex lives&#8230;in character, sure, there&#8217;s jokes, jealousy, gossiping, whatever; but it&#8217;s best to keep things R, or PG-13. I&#8217;ve also found that personal, intimate conversations are often handled better over email - it&#8217;s easier to describe the details of a character&#8217;s expressions, nuances that are hard to come up with instantly at the table.</p>
<p>And I&#8217;d rather not spend (too much of) my fellow player&#8217;s time with my drawn-out, soulful conversations. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That said, I think that a PCs sex life, well handled, makes for a more rounded, believable character.</p>
<p>(There&#8217;s an essay in this, but I won&#8217;t torment your comment script..too much&#8230;)</p>
<p>Somehow, most of my PCs end up falling in love, somewhere along the line of the campaign.</p>
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