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	<title>Comments on: The 4 stages of a RPG team&#8217;s development: Performing</title>
	<atom:link href="http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 22:02:30 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/#comment-283</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 04 Oct 2007 09:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=80#comment-283</guid>
		<description>Ve4grm:  Once tasted, I find that performance is addictive.  If the changes in the team are too massive though, it will take some time to get back there.  Discuss the concept of 4 stages with the players, it may help.&lt;br/&gt;&lt;br/&gt;Alex:&lt;br/&gt;Thanks for commenting!&lt;br/&gt;&lt;br/&gt;I have a few questions.  &lt;br/&gt;&lt;br/&gt;Have you kept any parts of your original natural DMing style?  &lt;br/&gt;&lt;br/&gt;While it does seem that your players love the game, and I detect that you are happy they are (a great sign), I'd like to know if you enjoy DM like you do now?  Has it become your new natural style?&lt;br/&gt;&lt;br/&gt;Great insights!</description>
		<content:encoded><![CDATA[<p>Ve4grm:  Once tasted, I find that performance is addictive.  If the changes in the team are too massive though, it will take some time to get back there.  Discuss the concept of 4 stages with the players, it may help.</p>
<p>Alex:<br />Thanks for commenting!</p>
<p>I have a few questions.  </p>
<p>Have you kept any parts of your original natural DMing style?  </p>
<p>While it does seem that your players love the game, and I detect that you are happy they are (a great sign), I&#8217;d like to know if you enjoy DM like you do now?  Has it become your new natural style?</p>
<p>Great insights!</p>
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		<title>By: Alex Schroeder</title>
		<link>http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/#comment-282</link>
		<dc:creator>Alex Schroeder</dc:creator>
		<pubDate>Thu, 04 Oct 2007 08:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=80#comment-282</guid>
		<description>I find that my players to a lot of in-character discussion to problems, exchange emails with banter, discussion of treasure splitting, plans, we're focussed on the game and practically never talk about movies or games at the table, when they leave, I hear they keep on talking about the game in the car, and I often hear that they've liked it... How did it happen?&lt;br/&gt;&lt;br/&gt;I adapted my play style to the group. I used to like long atmospheric descriptions, lots of roleplay and underpowered campaigns. Then I realized that by imposing these preferences on my players, I was ruining the game. So now I cut descriptions short, making every single word count and dropping everything else, skipping over boring roleplay NPC encounters with a short summary of what happens, and fight strong tactical battles with lots of exciting shouting, dice rolling, and fist shaking. And they love it!&lt;br/&gt;&lt;br/&gt;I really like how your list makes no references to gaming style. It was a lesson I had difficulties learning.</description>
		<content:encoded><![CDATA[<p>I find that my players to a lot of in-character discussion to problems, exchange emails with banter, discussion of treasure splitting, plans, we&#8217;re focussed on the game and practically never talk about movies or games at the table, when they leave, I hear they keep on talking about the game in the car, and I often hear that they&#8217;ve liked it&#8230; How did it happen?</p>
<p>I adapted my play style to the group. I used to like long atmospheric descriptions, lots of roleplay and underpowered campaigns. Then I realized that by imposing these preferences on my players, I was ruining the game. So now I cut descriptions short, making every single word count and dropping everything else, skipping over boring roleplay NPC encounters with a short summary of what happens, and fight strong tactical battles with lots of exciting shouting, dice rolling, and fist shaking. And they love it!</p>
<p>I really like how your list makes no references to gaming style. It was a lesson I had difficulties learning.</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/#comment-281</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Thu, 04 Oct 2007 05:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=80#comment-281</guid>
		<description>Hmm.&lt;br/&gt;&lt;br/&gt;I used to have what I would consider very close to "Performing", if not quite there, with my D&#038;D group.&lt;br/&gt;&lt;br/&gt;But that group has changed over the past while.  People have left, people have joined, fallings-out were had.  The group (and thus the dynamic) isn't the same any more.  So we need to build it up again.</description>
		<content:encoded><![CDATA[<p>Hmm.</p>
<p>I used to have what I would consider very close to &#8220;Performing&#8221;, if not quite there, with my D&#038;D group.</p>
<p>But that group has changed over the past while.  People have left, people have joined, fallings-out were had.  The group (and thus the dynamic) isn&#8217;t the same any more.  So we need to build it up again.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/10/03/the-4-stages-of-a-rpg-teams-development-performing/#comment-278</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 03 Oct 2007 22:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=80#comment-278</guid>
		<description>Yeah, so the audit was less 'intense' than I expected and I overprepared (my professional life and DMing life are very similar).  So here's a 'little' bonus for a day I was not supposed to post anything.  Hope you enjoyed the series.&lt;br/&gt;&lt;br/&gt;I'll work on making a PDF and removing the copyrighted images :)</description>
		<content:encoded><![CDATA[<p>Yeah, so the audit was less &#8216;intense&#8217; than I expected and I overprepared (my professional life and DMing life are very similar).  So here&#8217;s a &#8216;little&#8217; bonus for a day I was not supposed to post anything.  Hope you enjoyed the series.</p>
<p>I&#8217;ll work on making a PDF and removing the copyrighted images <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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