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	<title>Comments on: Guest Post: Perspective on Weekend Wizards: A Half-orc&#8217;s venture into the wild.</title>
	<atom:link href="http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Wed, 07 Jan 2009 23:07:34 +0000</pubDate>
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		<title>By: Stupid Ranger</title>
		<link>http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/comment-page-1/#comment-552</link>
		<dc:creator>Stupid Ranger</dc:creator>
		<pubDate>Fri, 02 Nov 2007 23:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=116#comment-552</guid>
		<description>PM - I wouldn't worry about the dangling plot hooks... I still have trouble trying to decide cool ways to grab those hooks sometimes.  In fact, in our last session, we all watched a plot point go dancing across town, but we couldn't figure out how to get to it without getting ourselves into trouble.  Hang in there, some days are easier than others!</description>
		<content:encoded><![CDATA[<p>PM - I wouldn&#8217;t worry about the dangling plot hooks&#8230; I still have trouble trying to decide cool ways to grab those hooks sometimes.  In fact, in our last session, we all watched a plot point go dancing across town, but we couldn&#8217;t figure out how to get to it without getting ourselves into trouble.  Hang in there, some days are easier than others!</p>
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		<title>By: Kem CPU</title>
		<link>http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/comment-page-1/#comment-550</link>
		<dc:creator>Kem CPU</dc:creator>
		<pubDate>Fri, 02 Nov 2007 20:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=116#comment-550</guid>
		<description>pm put a pretty much good résumé of my feelings, hesitations and anxiety after that introduction game. Putting as well the RP bar a bit too high and i froze up, unable to think of something cool to do or say. I'm glad to see that Vince enjoyed the game and that he will join us for the debut of Frank as a GM with his game of McWoD. Can't wait to get together and flex our RP muscles with our own toon from that universe.&lt;br/&gt;&lt;br/&gt;I'll keep a note from your suggestions, ve4grm, about the technique to microwave your unsuccesful dices and be assure that i will bring my own dices for my next game (wich i should have done with the game of our beloved chattyDM ;))</description>
		<content:encoded><![CDATA[<p>pm put a pretty much good résumé of my feelings, hesitations and anxiety after that introduction game. Putting as well the RP bar a bit too high and i froze up, unable to think of something cool to do or say. I&#8217;m glad to see that Vince enjoyed the game and that he will join us for the debut of Frank as a GM with his game of McWoD. Can&#8217;t wait to get together and flex our RP muscles with our own toon from that universe.</p>
<p>I&#8217;ll keep a note from your suggestions, ve4grm, about the technique to microwave your unsuccesful dices and be assure that i will bring my own dices for my next game (wich i should have done with the game of our beloved chattyDM ;))</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/comment-page-1/#comment-549</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Fri, 02 Nov 2007 12:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=116#comment-549</guid>
		<description>And remember, the rules are never there to tell you what you can't do.  They're only there to tell you how difficult it would be to try.&lt;br/&gt;&lt;br/&gt;Also, I don't know how long you microwaved the dice, but did you make sure to do it with the 20s (or other highest number) facing upwards?  Because while they are microwaving, the plastic will flow downwards a bit, and will partially weight the die.  This will mean that the die is no longer completely fair, and the number that was on top while microwaving should show up more frequently than the other numbers.&lt;br/&gt;&lt;br/&gt;Of course, you would need to microwave it for a good time to make this have any significant effect, and you can still get a run of bad luck, but if you microwaved your d20 for a long time with the 2 facing up, that might explain some.&lt;br/&gt;&lt;br/&gt;By the way, I'd suggest getting your own set of dice.  Ones that roll how you like.  (Some people like harder dice, some like softer.  Angular corners, rounded corners.  It's really just what feels more comfortable to roll to you.)  The dice you were using were still Phil's.  So go down to the gaming store, and find some that you're comfortable with.</description>
		<content:encoded><![CDATA[<p>And remember, the rules are never there to tell you what you can&#8217;t do.  They&#8217;re only there to tell you how difficult it would be to try.</p>
<p>Also, I don&#8217;t know how long you microwaved the dice, but did you make sure to do it with the 20s (or other highest number) facing upwards?  Because while they are microwaving, the plastic will flow downwards a bit, and will partially weight the die.  This will mean that the die is no longer completely fair, and the number that was on top while microwaving should show up more frequently than the other numbers.</p>
<p>Of course, you would need to microwave it for a good time to make this have any significant effect, and you can still get a run of bad luck, but if you microwaved your d20 for a long time with the 2 facing up, that might explain some.</p>
<p>By the way, I&#8217;d suggest getting your own set of dice.  Ones that roll how you like.  (Some people like harder dice, some like softer.  Angular corners, rounded corners.  It&#8217;s really just what feels more comfortable to roll to you.)  The dice you were using were still Phil&#8217;s.  So go down to the gaming store, and find some that you&#8217;re comfortable with.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/11/01/guest-post-perspective-on-weekend-wizards-a-half-orcs-venture-into-the-wild/comment-page-1/#comment-548</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 02 Nov 2007 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=116#comment-548</guid>
		<description>Dear Half-Orc, don't call the therapist yet. Like I did in my own post game article, you are being far too hard on yourself. I believe that you tried to overanalyse the pros and con of various course of actions.&lt;br/&gt;&lt;br/&gt;Role Playing is about reacting without overthinking, trying new things in a completely safe environment (surrounded by friends). At worse, you'll get a chuckle from the DM and "Sure, roll a 20 and it'll work". At best, the DM will tell you: Okay, to yank your friend and trip the Baddie, you need to roll X on your dice... But since this is so cool, I'll kick in a bonus of 'Y'. Do you still want to do this?"&lt;br/&gt;&lt;br/&gt;Don't quit! It gets better!</description>
		<content:encoded><![CDATA[<p>Dear Half-Orc, don&#8217;t call the therapist yet. Like I did in my own post game article, you are being far too hard on yourself. I believe that you tried to overanalyse the pros and con of various course of actions.</p>
<p>Role Playing is about reacting without overthinking, trying new things in a completely safe environment (surrounded by friends). At worse, you&#8217;ll get a chuckle from the DM and &#8220;Sure, roll a 20 and it&#8217;ll work&#8221;. At best, the DM will tell you: Okay, to yank your friend and trip the Baddie, you need to roll X on your dice&#8230; But since this is so cool, I&#8217;ll kick in a bonus of &#8216;Y&#8217;. Do you still want to do this?&#8221;</p>
<p>Don&#8217;t quit! It gets better!</p>
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