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	<title>Comments on: PWW: The Closet Half-Orc takes another bite at roleplaying.</title>
	<atom:link href="http://chattydm.net/2007/11/13/perspective-on-weekend-wizards-the-closet-half-orc-takes-another-bite-at-roleplaying/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/11/13/perspective-on-weekend-wizards-the-closet-half-orc-takes-another-bite-at-roleplaying/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 08 Jan 2009 00:07:44 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/11/13/perspective-on-weekend-wizards-the-closet-half-orc-takes-another-bite-at-roleplaying/comment-page-1/#comment-701</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 14 Nov 2007 01:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=143#comment-701</guid>
		<description>I must say that I was happily surprised that Yan went with it so easily.. and it makes the interaction so much more cooler for me.  He's the up front guy and has the nerve to speak up his mind come rain or shine. With the diplomacy of a Brick... While "James" knows what to say and do but just can't.... and Kevin... well, you don't get to talk much with Kevin...</description>
		<content:encoded><![CDATA[<p>I must say that I was happily surprised that Yan went with it so easily.. and it makes the interaction so much more cooler for me.  He&#8217;s the up front guy and has the nerve to speak up his mind come rain or shine. With the diplomacy of a Brick&#8230; While &#8220;James&#8221; knows what to say and do but just can&#8217;t&#8230;. and Kevin&#8230; well, you don&#8217;t get to talk much with Kevin&#8230;</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/11/13/perspective-on-weekend-wizards-the-closet-half-orc-takes-another-bite-at-roleplaying/comment-page-1/#comment-700</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Wed, 14 Nov 2007 01:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=143#comment-700</guid>
		<description>I don't recall being frustrated as such... The character reconsideration is more in light of the direction the "organization" seemed to be going. I was expecting more of SWAT like organization and had created a character with this in mind. 

A baddass that is action driven; a basic persona I knew I had no problem role playing and that would not come into conflict with Lillie in the other game... (running two character simultaneously in two active game can be confusing their personality is as far as possible)

That being said I was not expecting to find myself in the FBI equivalent. It's not exactly the same set's of skill that are relevant...

As for the interaction between both Phil's character and mine it came pretty much instinctively. Phil had explain is concept of character beforehand and when he leaned toward me and start speaking softly (I would usually say whisper but given the fact that we are pretty loud in game it can be misleading ;-) ), I took the clue and went with it. Forging the character interaction as we went.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t recall being frustrated as such&#8230; The character reconsideration is more in light of the direction the &#8220;organization&#8221; seemed to be going. I was expecting more of SWAT like organization and had created a character with this in mind. </p>
<p>A baddass that is action driven; a basic persona I knew I had no problem role playing and that would not come into conflict with Lillie in the other game&#8230; (running two character simultaneously in two active game can be confusing their personality is as far as possible)</p>
<p>That being said I was not expecting to find myself in the FBI equivalent. It&#8217;s not exactly the same set&#8217;s of skill that are relevant&#8230;</p>
<p>As for the interaction between both Phil&#8217;s character and mine it came pretty much instinctively. Phil had explain is concept of character beforehand and when he leaned toward me and start speaking softly (I would usually say whisper but given the fact that we are pretty loud in game it can be misleading <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> ), I took the clue and went with it. Forging the character interaction as we went.</p>
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