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	<title>Comments on: Mini-Trope: The Bad, The Killer and the Evil.</title>
	<atom:link href="http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 04 Dec 2008 18:54:04 +0000</pubDate>
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		<title>By: d12 Interviews: The Chatty DM &#8212; At Will</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-13536</link>
		<dc:creator>d12 Interviews: The Chatty DM &#8212; At Will</dc:creator>
		<pubDate>Fri, 29 Aug 2008 13:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-13536</guid>
		<description>[...] Describe your Gamemastering style. Start at Bad/Killer/Evil&#160; and expound from there, [...]</description>
		<content:encoded><![CDATA[<p>[...] Describe your Gamemastering style. Start at Bad/Killer/Evil&nbsp; and expound from there, [...]</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-815</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Mon, 26 Nov 2007 14:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-815</guid>
		<description>Heh.

Evil DM: "I'm getting too old for this crap."

Killer DM: "Only had one day left 'til retirement..."</description>
		<content:encoded><![CDATA[<p>Heh.</p>
<p>Evil DM: &#8220;I&#8217;m getting too old for this crap.&#8221;</p>
<p>Killer DM: &#8220;Only had one day left &#8217;til retirement&#8230;&#8221;</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-813</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 26 Nov 2007 14:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-813</guid>
		<description>There is only so much I could cram in 500 or so words on this subject.  I might touch on this more later.

My internal perception of the Evil DM matches Ve4's pretty much.  I believe that a great DM needs to be Evil (in controlled doses) and allow players to be Superstar badasses at the same time .  

You can mess with the player's reference points, just not all of them.  Like our discussions on the Can of Evil.  

When a character says 'I'm getting too old for that Crap' while the player is at the edge of his seat, a crazy gleam in his eye... That is the work of an Evil/Awesome DM combo.</description>
		<content:encoded><![CDATA[<p>There is only so much I could cram in 500 or so words on this subject.  I might touch on this more later.</p>
<p>My internal perception of the Evil DM matches Ve4&#8217;s pretty much.  I believe that a great DM needs to be Evil (in controlled doses) and allow players to be Superstar badasses at the same time .  </p>
<p>You can mess with the player&#8217;s reference points, just not all of them.  Like our discussions on the Can of Evil.  </p>
<p>When a character says &#8216;I&#8217;m getting too old for that Crap&#8217; while the player is at the edge of his seat, a crazy gleam in his eye&#8230; That is the work of an Evil/Awesome DM combo.</p>
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		<title>By: Dungeon Mastering &#187; D&#38;D Monday morning speedlinking</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-812</link>
		<dc:creator>Dungeon Mastering &#187; D&#38;D Monday morning speedlinking</dc:creator>
		<pubDate>Mon, 26 Nov 2007 05:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-812</guid>
		<description>[...] Chatty DM strikes again!  He explores DM clichés out there in yet another entertaining [...]</description>
		<content:encoded><![CDATA[<p>[...] Chatty DM strikes again!  He explores DM clichés out there in yet another entertaining [...]</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-811</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Sun, 25 Nov 2007 18:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-811</guid>
		<description>To me, Yan, what you describe is, indeed, Evil DMing.  Somewhat.

Evil DMing, when taken to the extremes you describe, becomes Bad DMing.  As does any other sort of DMing, however.

This is why I specified that a good Evil DM is a great DM.  A bad Evil DM does what you say.

I think, if this ever gets redone, or done more completely, "Bad DM" needs to be rewritten as a modifier, rather than a class of its own.  As soon as the players stop having fun, the DM moves into "Bad DM" territory.  As written, it is "Bad Storyteller DM".

"Bad Killer DM" was already touched on in the Killer definition above.  (Good Killer DM is merely the one who lets all dice roll in front of the players, plays enemies more tactically than they probably should be, and doesn't protect them from their stupidities.  He may enjoy it when the players allow him to kill them, but he won't force the situation on them.)

"Bad Evil DM" is what you describe.</description>
		<content:encoded><![CDATA[<p>To me, Yan, what you describe is, indeed, Evil DMing.  Somewhat.</p>
<p>Evil DMing, when taken to the extremes you describe, becomes Bad DMing.  As does any other sort of DMing, however.</p>
<p>This is why I specified that a good Evil DM is a great DM.  A bad Evil DM does what you say.</p>
<p>I think, if this ever gets redone, or done more completely, &#8220;Bad DM&#8221; needs to be rewritten as a modifier, rather than a class of its own.  As soon as the players stop having fun, the DM moves into &#8220;Bad DM&#8221; territory.  As written, it is &#8220;Bad Storyteller DM&#8221;.</p>
<p>&#8220;Bad Killer DM&#8221; was already touched on in the Killer definition above.  (Good Killer DM is merely the one who lets all dice roll in front of the players, plays enemies more tactically than they probably should be, and doesn&#8217;t protect them from their stupidities.  He may enjoy it when the players allow him to kill them, but he won&#8217;t force the situation on them.)</p>
<p>&#8220;Bad Evil DM&#8221; is what you describe.</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-808</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Sun, 25 Nov 2007 14:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-808</guid>
		<description>I think when we say the evil DM we mean the one that take a special pleasure in torturing their player by constantly making them feel miserable. They don't kill the player, they don't go on about themselves those are the killer and the bad but they just deny their player any significant success. Making them struggle to have something to pay for their meal at the tavern.

What you describe Ve4 is more of a challenging DM... You love bringing some tough challenge that at first glance may seems over the top...

It's a fine line to walk but the constant and merciless struggle is a big part in the Evil DM description he just does not cut you any slack. 

He'll give you a setting where everyone you meet could be a traitor and you know they're out there to get you... Now that is fine for a one shot session but in the evil DM case it'll be the theme of his campaign and each and single time the player let their guard down on anything they'll get it. (Inspired by a real experience)

I can assure you that the novelty of the situation quickly transform itself from interesting to nightmarish.</description>
		<content:encoded><![CDATA[<p>I think when we say the evil DM we mean the one that take a special pleasure in torturing their player by constantly making them feel miserable. They don&#8217;t kill the player, they don&#8217;t go on about themselves those are the killer and the bad but they just deny their player any significant success. Making them struggle to have something to pay for their meal at the tavern.</p>
<p>What you describe Ve4 is more of a challenging DM&#8230; You love bringing some tough challenge that at first glance may seems over the top&#8230;</p>
<p>It&#8217;s a fine line to walk but the constant and merciless struggle is a big part in the Evil DM description he just does not cut you any slack. </p>
<p>He&#8217;ll give you a setting where everyone you meet could be a traitor and you know they&#8217;re out there to get you&#8230; Now that is fine for a one shot session but in the evil DM case it&#8217;ll be the theme of his campaign and each and single time the player let their guard down on anything they&#8217;ll get it. (Inspired by a real experience)</p>
<p>I can assure you that the novelty of the situation quickly transform itself from interesting to nightmarish.</p>
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		<title>By: ve4grm</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-805</link>
		<dc:creator>ve4grm</dc:creator>
		<pubDate>Sat, 24 Nov 2007 17:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-805</guid>
		<description>I think that the Evil DM is a very good DM to have.  In fact, just last night, I was shown that players do really enjoy the Evil DM over the long run.

See, I'm a borderline Evil DM.  There is no question about that.

Last night I went out for a friend's birthday.  This friend and I used to game together.  In fact, he was part of my first gaming group, and he was even DM for a while back when I was still learning the game.

He was there when I started DMing.  He was also there when I unleashed the &lt;a href="http://www.wizards.com/dnd/article.asp?x=dnd/cg/cg20010727a" rel="nofollow"&gt;Wight Dragon&lt;/a&gt; on them (one of the most perfect exmples of Evil DMing I can think of).

But we haven't gamed together in a while.  And last night he tells me that he misses gaming with us, and misses my DMing.

And I laugh, because I know what kind of stuff I pulled on the players sometimes.

But he insists.  He says that he loved the different stuff.  The stuff that made the players think, and use skills that they didn't normally use.  He tells me that the Wight Dragon, at the time, had made him so very pissed off, but had been one of the best, most memorable games he has ever played.

See, a good Evil DM generally won't leave you feeling frustrated, though they will have you going "What the Hell?" for a while.  And an Evil DM doesn't punish characters, deny them things, or try to make the characters fail.  (Those are the mark of the BAd DM, not the Evil one.)

An evil DM will merely present the characters with tough situations and choices.  Every one of those situations will be able to be overcome by the characters, though it might require clever thinking on the player's part to get out with little difficulty.  Sometimes "overcoming" will mean retreating, sometimes it will mean needing to make a morally questionable choice, and tensions may rise.

But frustration?  With a good Evil DM (even a pure Evil DM), it should never happen.</description>
		<content:encoded><![CDATA[<p>I think that the Evil DM is a very good DM to have.  In fact, just last night, I was shown that players do really enjoy the Evil DM over the long run.</p>
<p>See, I&#8217;m a borderline Evil DM.  There is no question about that.</p>
<p>Last night I went out for a friend&#8217;s birthday.  This friend and I used to game together.  In fact, he was part of my first gaming group, and he was even DM for a while back when I was still learning the game.</p>
<p>He was there when I started DMing.  He was also there when I unleashed the <a href="http://www.wizards.com/dnd/article.asp?x=dnd/cg/cg20010727a">Wight Dragon</a> on them (one of the most perfect exmples of Evil DMing I can think of).</p>
<p>But we haven&#8217;t gamed together in a while.  And last night he tells me that he misses gaming with us, and misses my DMing.</p>
<p>And I laugh, because I know what kind of stuff I pulled on the players sometimes.</p>
<p>But he insists.  He says that he loved the different stuff.  The stuff that made the players think, and use skills that they didn&#8217;t normally use.  He tells me that the Wight Dragon, at the time, had made him so very pissed off, but had been one of the best, most memorable games he has ever played.</p>
<p>See, a good Evil DM generally won&#8217;t leave you feeling frustrated, though they will have you going &#8220;What the Hell?&#8221; for a while.  And an Evil DM doesn&#8217;t punish characters, deny them things, or try to make the characters fail.  (Those are the mark of the BAd DM, not the Evil one.)</p>
<p>An evil DM will merely present the characters with tough situations and choices.  Every one of those situations will be able to be overcome by the characters, though it might require clever thinking on the player&#8217;s part to get out with little difficulty.  Sometimes &#8220;overcoming&#8221; will mean retreating, sometimes it will mean needing to make a morally questionable choice, and tensions may rise.</p>
<p>But frustration?  With a good Evil DM (even a pure Evil DM), it should never happen.</p>
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		<title>By: Dave T. Game</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-803</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Fri, 23 Nov 2007 19:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-803</guid>
		<description>Yep, definitions and all that. I tend to separate frustration (something to be avoided that goes along with feelings of helplessness) and the experience you describe. I try to make games that have hard choices, which some could describe as frustration, but I put in a different category.</description>
		<content:encoded><![CDATA[<p>Yep, definitions and all that. I tend to separate frustration (something to be avoided that goes along with feelings of helplessness) and the experience you describe. I try to make games that have hard choices, which some could describe as frustration, but I put in a different category.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-802</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 23 Nov 2007 17:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-802</guid>
		<description>If we define frustration, disappointment and tension/stress as different concepts, then I agree with you all.

Good points!</description>
		<content:encoded><![CDATA[<p>If we define frustration, disappointment and tension/stress as different concepts, then I agree with you all.</p>
<p>Good points!</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-801</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Fri, 23 Nov 2007 17:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/11/22/mini-trope-the-bad-the-killer-and-the-evil/#comment-801</guid>
		<description>Humm... It all depends on how you define frustration... The game you refer too in my opinion had a lot of tension/stress but it did not had the time to transform itself into frustration. Frustration usually builds over time. If you fail something your disappointed if you fail everything you get frustrated.

Given that perception I agree with Dave that any frustration is bad and everything should be done to avoid it. 

The art his in managing the disappointment of your player, a.k.a. challenge, and make sure that it does not reach the frustration level.

My 2 cents</description>
		<content:encoded><![CDATA[<p>Humm&#8230; It all depends on how you define frustration&#8230; The game you refer too in my opinion had a lot of tension/stress but it did not had the time to transform itself into frustration. Frustration usually builds over time. If you fail something your disappointed if you fail everything you get frustrated.</p>
<p>Given that perception I agree with Dave that any frustration is bad and everything should be done to avoid it. </p>
<p>The art his in managing the disappointment of your player, a.k.a. challenge, and make sure that it does not reach the frustration level.</p>
<p>My 2 cents</p>
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