<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Tabletops &#038; Tropers: That would make such a&#8230;</title>
	<atom:link href="http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Wed, 07 Jan 2009 18:20:21 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: aallarin &#187; Tabletops &#38; Tropers: That would make such a…</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-981</link>
		<dc:creator>aallarin &#187; Tabletops &#38; Tropers: That would make such a…</dc:creator>
		<pubDate>Mon, 10 Dec 2007 12:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-981</guid>
		<description>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerptYou mix together and apply them in your game, voilà feeling recaptured. I’ll put my money where my typing fingers are and try to do this with a classic scene (Tackling something bigger is part of a special project team project… stay &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out! While looking through the blogosphere we stumbled on an interesting post today.Here&#8217;s a quick excerptYou mix together and apply them in your game, voilà feeling recaptured. I’ll put my money where my typing fingers are and try to do this with a classic scene (Tackling something bigger is part of a special project team project… stay &#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James McMurray</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-951</link>
		<dc:creator>James McMurray</dc:creator>
		<pubDate>Fri, 07 Dec 2007 23:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-951</guid>
		<description>Hey, Ronin... thanks for the advertisement. :)</description>
		<content:encoded><![CDATA[<p>Hey, Ronin&#8230; thanks for the advertisement. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-941</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 07 Dec 2007 13:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-941</guid>
		<description>Oh for that I agree ...  It's a 'feeling the elephant from different parts' thing.  And tropes are just part of the elephant, granted. 

We may just disagree as to how big a part of the elephant it is.  And I'm sorry not to have rational arguments to give you at this stage.  

But I will have them.... I must exorcise this Trope as Driver of a campaign beast one way or another!</description>
		<content:encoded><![CDATA[<p>Oh for that I agree &#8230;  It&#8217;s a &#8216;feeling the elephant from different parts&#8217; thing.  And tropes are just part of the elephant, granted. </p>
<p>We may just disagree as to how big a part of the elephant it is.  And I&#8217;m sorry not to have rational arguments to give you at this stage.  </p>
<p>But I will have them&#8230;. I must exorcise this Trope as Driver of a campaign beast one way or another!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommi</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-940</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Fri, 07 Dec 2007 13:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-940</guid>
		<description>Just to make it explicit: I am not saying that tropes are a bad idea (on the contrary; tropes and cliches are extremely useful tools). I just think that there is a lot more than those that is important in replicating the mood of a given work of fiction.

That is, tropes may be necessary, but they are not sufficient.</description>
		<content:encoded><![CDATA[<p>Just to make it explicit: I am not saying that tropes are a bad idea (on the contrary; tropes and cliches are extremely useful tools). I just think that there is a lot more than those that is important in replicating the mood of a given work of fiction.</p>
<p>That is, tropes may be necessary, but they are not sufficient.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-915</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-915</guid>
		<description>Cracks Knuckles...

We'll see Tommi... My gut feeling screams I'm unto something. And I'm a very intuitive person.  

My best games were the ones my players were most involved with (duh!) and the ones that featured more fluff than crunch. (Or where near-perfect synergy of fluff and crunch was achieved)

I believe that using tropes is one of the great ways of hooking the player's attention and expectation to what's happening in the game.  

But I'll stop arguing, I recognize that I may be wrong, but I'll do my best to prove it otherwise... :)


And if all fails, well there's always the &lt;a href="http://en.wikipedia.org/wiki/Chewbacca_defense" rel="nofollow"&gt;Chewbacca defense&lt;/a&gt;!

P.S.: Yeah, those SotC chase rules are good!</description>
		<content:encoded><![CDATA[<p>Cracks Knuckles&#8230;</p>
<p>We&#8217;ll see Tommi&#8230; My gut feeling screams I&#8217;m unto something. And I&#8217;m a very intuitive person.  </p>
<p>My best games were the ones my players were most involved with (duh!) and the ones that featured more fluff than crunch. (Or where near-perfect synergy of fluff and crunch was achieved)</p>
<p>I believe that using tropes is one of the great ways of hooking the player&#8217;s attention and expectation to what&#8217;s happening in the game.  </p>
<p>But I&#8217;ll stop arguing, I recognize that I may be wrong, but I&#8217;ll do my best to prove it otherwise&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And if all fails, well there&#8217;s always the <a href="http://en.wikipedia.org/wiki/Chewbacca_defense">Chewbacca defense</a>!</p>
<p>P.S.: Yeah, those SotC chase rules are good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommi</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-914</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 04 Dec 2007 05:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-914</guid>
		<description>If you want to recreate the experience of a series or a movie, you need to reproduce the drama. That requires players who are into a it, a system that tries to do it, or good luck. I'd argue mere tropes are not enough.

(I do nevertheless suggest checking out &lt;a href="http://zork.net/~nick/loyhargil/fate3/fate3.html" rel="nofollow"&gt;Spirit of the Century SRD&lt;/a&gt;. The game is rated among the best at rpg.net and the SRD is free.)</description>
		<content:encoded><![CDATA[<p>If you want to recreate the experience of a series or a movie, you need to reproduce the drama. That requires players who are into a it, a system that tries to do it, or good luck. I&#8217;d argue mere tropes are not enough.</p>
<p>(I do nevertheless suggest checking out <a href="http://zork.net/~nick/loyhargil/fate3/fate3.html">Spirit of the Century SRD</a>. The game is rated among the best at rpg.net and the SRD is free.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-913</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 03 Dec 2007 23:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-913</guid>
		<description>Hmmm... I might have elaborated too much on the chase and missed my main point...

I believe the best way to make the 'oh man, this would make a great game' RPG trope ring true, one must focus on the tropes brought up by the movie more than on the mechanics or the actual setting of a movie....

Choose tropes, fit mechanics to them, add fluff... feeling reproduced! 

It needs work... and it's a harder sell than I initially thought.  

I get the felling that people go 'oh yeah, sounds 'bout right' and then jump right into the crunch... 

Sounds like a challenge to me...</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; I might have elaborated too much on the chase and missed my main point&#8230;</p>
<p>I believe the best way to make the &#8216;oh man, this would make a great game&#8217; RPG trope ring true, one must focus on the tropes brought up by the movie more than on the mechanics or the actual setting of a movie&#8230;.</p>
<p>Choose tropes, fit mechanics to them, add fluff&#8230; feeling reproduced! </p>
<p>It needs work&#8230; and it&#8217;s a harder sell than I initially thought.  </p>
<p>I get the felling that people go &#8216;oh yeah, sounds &#8217;bout right&#8217; and then jump right into the crunch&#8230; </p>
<p>Sounds like a challenge to me&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ScottM</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-912</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Mon, 03 Dec 2007 23:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-912</guid>
		<description>If you're looking for a good implementation of chases, using rules not too dissimilar to d20 norms, look at Spirit of the Century.  The rules do a good job of working a lot like a typical chase.

For your overall point, I suspect the best/most true to TV and movie reality games are systems made to emulate that reality.  &lt;a href="http://www.dog-eared-designs.com/games.html" rel="nofollow"&gt;Primetime Adventures&lt;/a&gt; does a good job of modeling TV reality.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re looking for a good implementation of chases, using rules not too dissimilar to d20 norms, look at Spirit of the Century.  The rules do a good job of working a lot like a typical chase.</p>
<p>For your overall point, I suspect the best/most true to TV and movie reality games are systems made to emulate that reality.  <a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a> does a good job of modeling TV reality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-910</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Mon, 03 Dec 2007 21:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-910</guid>
		<description>Ooohhh... Madlibs!

Beowolf &lt;u&gt;eat&lt;/u&gt;ing his own &lt;u&gt;underpants&lt;/u&gt; so he could reach far enough down the &lt;u&gt;tyrannosaurus&lt;/u&gt;'s &lt;u&gt;nose&lt;/u&gt; to rip out its &lt;u&gt;spleen&lt;/u&gt; with his bare &lt;u&gt;buttocks&lt;/u&gt;.


...how'd I do?</description>
		<content:encoded><![CDATA[<p>Ooohhh&#8230; Madlibs!</p>
<p>Beowolf <u>eat</u>ing his own <u>underpants</u> so he could reach far enough down the <u>tyrannosaurus</u>&#8217;s <u>nose</u> to rip out its <u>spleen</u> with his bare <u>buttocks</u>.</p>
<p>&#8230;how&#8217;d I do?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Asmor</title>
		<link>http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/comment-page-1/#comment-909</link>
		<dc:creator>Asmor</dc:creator>
		<pubDate>Mon, 03 Dec 2007 21:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/02/tabletops-tropers-that-would-make-such-a/#comment-909</guid>
		<description>As we walked out of the iMax theater, all I could say to my friend was "THAT is what D&#038;D is supposed to be. Beowulf ______ing his own ______ so he could reach far enough down the _______'s _______ to rip out its _______ with his bare ______." (Edited for spoilers ;) )</description>
		<content:encoded><![CDATA[<p>As we walked out of the iMax theater, all I could say to my friend was &#8220;THAT is what D&#038;D is supposed to be. Beowulf ______ing his own ______ so he could reach far enough down the _______&#8217;s _______ to rip out its _______ with his bare ______.&#8221; (Edited for spoilers <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> )</p>
]]></content:encoded>
	</item>
</channel>
</rss>
