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	<title>Comments on: Adventure Prep: Finishing a Campaign Arc</title>
	<atom:link href="http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Wed, 07 Jan 2009 19:18:14 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1106</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 21 Dec 2007 16:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1106</guid>
		<description>Excellent point.  

One of the coolest things about Ptolus is that the city is so rich and the organizations so powerful that technically everyone can be brought back to life if someone believes it's necessary...</description>
		<content:encoded><![CDATA[<p>Excellent point.  </p>
<p>One of the coolest things about Ptolus is that the city is so rich and the organizations so powerful that technically everyone can be brought back to life if someone believes it&#8217;s necessary&#8230;</p>
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		<title>By: Dean</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1093</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Thu, 20 Dec 2007 19:22:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1093</guid>
		<description>Yan,

What you say about buttkickers wanting closure is true.  Also for those of us who tend to play power-hungry characters (evil or not).  However, recurring villains are COOL, especially if they grow with the characters (little Billy from the playground is back to get you).

As a DM, I've adopted a rule from the old SAGA Marvel rules (paraphrased)- 

If you capture or kill the villain, it wasn't the real villain.  If it was the real villain, there will be a clone somewhere.  If you destroy the clone, then someone will time travel and bring them back anyway.  So stop worrying about it.</description>
		<content:encoded><![CDATA[<p>Yan,</p>
<p>What you say about buttkickers wanting closure is true.  Also for those of us who tend to play power-hungry characters (evil or not).  However, recurring villains are COOL, especially if they grow with the characters (little Billy from the playground is back to get you).</p>
<p>As a DM, I&#8217;ve adopted a rule from the old SAGA Marvel rules (paraphrased)- </p>
<p>If you capture or kill the villain, it wasn&#8217;t the real villain.  If it was the real villain, there will be a clone somewhere.  If you destroy the clone, then someone will time travel and bring them back anyway.  So stop worrying about it.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1092</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 20 Dec 2007 18:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1092</guid>
		<description>Thanks all for the comments and insights so far.  

I also wish to apologize for the awful editing (or lack thereof) of this post.  I cleaned it up some... but I'll make an extra effort to prevent this in the future.

Is it X-mas yet?</description>
		<content:encoded><![CDATA[<p>Thanks all for the comments and insights so far.  </p>
<p>I also wish to apologize for the awful editing (or lack thereof) of this post.  I cleaned it up some&#8230; but I&#8217;ll make an extra effort to prevent this in the future.</p>
<p>Is it X-mas yet?</p>
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		<title>By: ScottM</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1091</link>
		<dc:creator>ScottM</dc:creator>
		<pubDate>Thu, 20 Dec 2007 18:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1091</guid>
		<description>I like the idea of pre-planning a solid resolution.  It is way too easy to go from the climax fight to splitting loot and heading home for the holidays.  Just prepping/thinking about this in advance should help it come up naturally.</description>
		<content:encoded><![CDATA[<p>I like the idea of pre-planning a solid resolution.  It is way too easy to go from the climax fight to splitting loot and heading home for the holidays.  Just prepping/thinking about this in advance should help it come up naturally.</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1088</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 20 Dec 2007 15:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1088</guid>
		<description>The thing about gray character is that it might be peceived in different way by the individual.

I for one like recurring bad guy and will be willing even as a player to let it slide this time as long as he did not tortured or slaughter anyone that is. That gives you a lot of room.

But that is the position of the storyteller in the group. The buttkicker don't like anyone to live on to bug them another day and they will do whatever they can, if any slight is perceived, to deal with him now.

Given that Math and Eric are buttkickers it's them you must convinced first, the others usually have been convince long before them... ;-)</description>
		<content:encoded><![CDATA[<p>The thing about gray character is that it might be peceived in different way by the individual.</p>
<p>I for one like recurring bad guy and will be willing even as a player to let it slide this time as long as he did not tortured or slaughter anyone that is. That gives you a lot of room.</p>
<p>But that is the position of the storyteller in the group. The buttkicker don&#8217;t like anyone to live on to bug them another day and they will do whatever they can, if any slight is perceived, to deal with him now.</p>
<p>Given that Math and Eric are buttkickers it&#8217;s them you must convinced first, the others usually have been convince long before them&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1087</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 20 Dec 2007 15:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1087</guid>
		<description>Wooot Comment 1000!

Excellent suggestions Dean!  I love them all.

Of course with the players reading these Adventure Prep articles for hints every time I post them, I won't come out and say what I'll do.  

But all these will be integrated in my apporach with the player's future relationship with the Balacazar and Killraven.

Thanks again!

Thanks!</description>
		<content:encoded><![CDATA[<p>Wooot Comment 1000!</p>
<p>Excellent suggestions Dean!  I love them all.</p>
<p>Of course with the players reading these Adventure Prep articles for hints every time I post them, I won&#8217;t come out and say what I&#8217;ll do.  </p>
<p>But all these will be integrated in my apporach with the player&#8217;s future relationship with the Balacazar and Killraven.</p>
<p>Thanks again!</p>
<p>Thanks!</p>
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		<title>By: Dean</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1086</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Thu, 20 Dec 2007 15:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1086</guid>
		<description>Hey, thought I lost the previous post, so I rewrote it a bit, but can't edit it.  So you get a second dose:

I just wrote a bit on the Balacazars and lost it, so here\'s the short version:

Always make the first contacts look pure and make sure it is a win for the characters.  A grateful merchant offering some discounts or a bureaucrat who is about to hassle them lets them off, perhaps muttering, \"Oh, its YOU.\" 

If their predilection for goodness is well known, the crime families wouldn\'t come out to them, but would use middlemen.  In fact, using some commoner types in thrall to the family might work well, too.  I\'m thinking children work well as intermediaries, here.  They also make good shields for the bad guys if the meeting goes badly.

And don\'t forget various other things that could happen.  A disguised member of a family could build a relationship with a character, perhaps turning into something real that turns the tide later on, either for or against the characters, as the story demands.  Just so many possibilities.

And the good thing is, by using intermediaries for now, it could be the Balacazars, the Vladdams, or the Commissar.  You never know.  Leaves it open for you when you need a hook later.</description>
		<content:encoded><![CDATA[<p>Hey, thought I lost the previous post, so I rewrote it a bit, but can&#8217;t edit it.  So you get a second dose:</p>
<p>I just wrote a bit on the Balacazars and lost it, so here\&#8217;s the short version:</p>
<p>Always make the first contacts look pure and make sure it is a win for the characters.  A grateful merchant offering some discounts or a bureaucrat who is about to hassle them lets them off, perhaps muttering, \&#8221;Oh, its YOU.\&#8221; </p>
<p>If their predilection for goodness is well known, the crime families wouldn\&#8217;t come out to them, but would use middlemen.  In fact, using some commoner types in thrall to the family might work well, too.  I\&#8217;m thinking children work well as intermediaries, here.  They also make good shields for the bad guys if the meeting goes badly.</p>
<p>And don\&#8217;t forget various other things that could happen.  A disguised member of a family could build a relationship with a character, perhaps turning into something real that turns the tide later on, either for or against the characters, as the story demands.  Just so many possibilities.</p>
<p>And the good thing is, by using intermediaries for now, it could be the Balacazars, the Vladdams, or the Commissar.  You never know.  Leaves it open for you when you need a hook later.</p>
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		<title>By: Dean</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1085</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Thu, 20 Dec 2007 14:49:55 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1085</guid>
		<description>I like the idea of the Balacazars playing nice with them.  Of course, they shouldn't know it is the Balacazars at first.  Maybe a merchant who works for them offers them some "10% off coupons" for their post-adventure spending.  Then maybe a guard or bureaucrat is about to hassle them, then takes a second look, says "Oh, it's YOU" and let's them go.  Just little bits of "good luck" that hit at moments that in the future the Balacazars  can "call in."  And while this may be setting up for "Screw you, good guys", it might not be the Balacazars that call in the favor. 

But the thing is, the first contact should never look gray.  It should always appear pure on the surface.  Get them hooked, then show them the tarnished underbelly.  Sets up a more forceful climax.

And yes, my players get paranoid.</description>
		<content:encoded><![CDATA[<p>I like the idea of the Balacazars playing nice with them.  Of course, they shouldn&#8217;t know it is the Balacazars at first.  Maybe a merchant who works for them offers them some &#8220;10% off coupons&#8221; for their post-adventure spending.  Then maybe a guard or bureaucrat is about to hassle them, then takes a second look, says &#8220;Oh, it&#8217;s YOU&#8221; and let&#8217;s them go.  Just little bits of &#8220;good luck&#8221; that hit at moments that in the future the Balacazars  can &#8220;call in.&#8221;  And while this may be setting up for &#8220;Screw you, good guys&#8221;, it might not be the Balacazars that call in the favor. </p>
<p>But the thing is, the first contact should never look gray.  It should always appear pure on the surface.  Get them hooked, then show them the tarnished underbelly.  Sets up a more forceful climax.</p>
<p>And yes, my players get paranoid.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1084</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1084</guid>
		<description>Hey Scarecrow!  Thanks for commenting!  

I too am curious to see where it will go!</description>
		<content:encoded><![CDATA[<p>Hey Scarecrow!  Thanks for commenting!  </p>
<p>I too am curious to see where it will go!</p>
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		<title>By: Scarecrow</title>
		<link>http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/comment-page-1/#comment-1083</link>
		<dc:creator>Scarecrow</dc:creator>
		<pubDate>Thu, 20 Dec 2007 02:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2007/12/19/adventure-prep-finishing-a-campaign-arc/#comment-1083</guid>
		<description>Silent reader here. Reading off the sites RSS feed. I enjoy reading your posts immensely. Have a happy holiday. And I can't wait to see how the ending of the campaign turns out. =)</description>
		<content:encoded><![CDATA[<p>Silent reader here. Reading off the sites RSS feed. I enjoy reading your posts immensely. Have a happy holiday. And I can&#8217;t wait to see how the ending of the campaign turns out. =)</p>
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