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	<title>Comments on: Robin&#8217;s Laws Revisited: Part 2, Player Types and Traits</title>
	<atom:link href="http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 08 Jan 2009 22:23:16 +0000</pubDate>
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		<title>By: James McMurray</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1431</link>
		<dc:creator>James McMurray</dc:creator>
		<pubDate>Mon, 28 Jan 2008 20:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1431</guid>
		<description>That was fast. Talk about service! :)

And now, the comments:

As a player I'd say I'm about 

30% Accumulating Cool powers: I likes me some new feats, charms, spells, etc.
30% Kicking Butt: Why collect them if you're not going to use them to smash face?
10% Brilliant Planning: I like to have a plan, but don't like to take forever making it, because it never survives contact with the enemy anyway.
10% Playing a favorite role: I don't play them exclusively, but if I can't decide what to play I tend to gravitate toward someone with magic.
20% Story: Not so much the emotion part, but I like to see my actions have an effect on the game world.

As a GM:

35% Duelist: I like to exercise my minimaxing capabilities and challenge the players
25% Director: I learned long ago not to plan too far ahead because the players will always go somewhere else, but I do try to stay a few steps in front of them and I always know what's going on in the background and what the effects will be should any given plot hook be ignored.
20% Actor: I do voices and personality, but not always. My goal is recognizability more than believability.
20% World Builder: I don't do a lot of world prepping ahead of time (our current game being Scion helps a lot there), but if I know they're going somewhere I'll prep it, and I try to make sure that the world outside the party's direct location has a presence.</description>
		<content:encoded><![CDATA[<p>That was fast. Talk about service! <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And now, the comments:</p>
<p>As a player I&#8217;d say I&#8217;m about </p>
<p>30% Accumulating Cool powers: I likes me some new feats, charms, spells, etc.<br />
30% Kicking Butt: Why collect them if you&#8217;re not going to use them to smash face?<br />
10% Brilliant Planning: I like to have a plan, but don&#8217;t like to take forever making it, because it never survives contact with the enemy anyway.<br />
10% Playing a favorite role: I don&#8217;t play them exclusively, but if I can&#8217;t decide what to play I tend to gravitate toward someone with magic.<br />
20% Story: Not so much the emotion part, but I like to see my actions have an effect on the game world.</p>
<p>As a GM:</p>
<p>35% Duelist: I like to exercise my minimaxing capabilities and challenge the players<br />
25% Director: I learned long ago not to plan too far ahead because the players will always go somewhere else, but I do try to stay a few steps in front of them and I always know what&#8217;s going on in the background and what the effects will be should any given plot hook be ignored.<br />
20% Actor: I do voices and personality, but not always. My goal is recognizability more than believability.<br />
20% World Builder: I don&#8217;t do a lot of world prepping ahead of time (our current game being Scion helps a lot there), but if I know they&#8217;re going somewhere I&#8217;ll prep it, and I try to make sure that the world outside the party&#8217;s direct location has a presence.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1429</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 28 Jan 2008 18:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1429</guid>
		<description>Fixed, thanks for the catch...</description>
		<content:encoded><![CDATA[<p>Fixed, thanks for the catch&#8230;</p>
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		<title>By: James McMurray</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1427</link>
		<dc:creator>James McMurray</dc:creator>
		<pubDate>Mon, 28 Jan 2008 17:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1427</guid>
		<description>The link in the first paragraph is wrong.

Sorry I don't have a real comment yet, I wanted to make sure I'd read part 1 before starting part 2. :)

http://chattydm.net/2008/01/07/robins-laws-revisited-part-1-the-rule-0-of-dming/</description>
		<content:encoded><![CDATA[<p>The link in the first paragraph is wrong.</p>
<p>Sorry I don&#8217;t have a real comment yet, I wanted to make sure I&#8217;d read part 1 before starting part 2. <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://chattydm.net/2008/01/07/robins-laws-revisited-part-1-the-rule-0-of-dming/">http://chattydm.net/2008/01/07/robins-laws-revisited-part-1-the-rule-0-of-dming/</a></p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1398</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 24 Jan 2008 20:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1398</guid>
		<description>Hey man, thanks for dropping by.

It was kind of hard to define each type without ripping off teh actual book.

Supercoolness is actually more of a  sub-set of the Specialst than the Power Gamer.

The Supercool player wants to play Wolverine, James Bond, and Bruce Willis-type characters.

He wants to look good from a fluff (non rules) perspective. 

But yeah... some of them are close...</description>
		<content:encoded><![CDATA[<p>Hey man, thanks for dropping by.</p>
<p>It was kind of hard to define each type without ripping off teh actual book.</p>
<p>Supercoolness is actually more of a  sub-set of the Specialst than the Power Gamer.</p>
<p>The Supercool player wants to play Wolverine, James Bond, and Bruce Willis-type characters.</p>
<p>He wants to look good from a fluff (non rules) perspective. </p>
<p>But yeah&#8230; some of them are close&#8230;</p>
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		<title>By: Big Damn Hero</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1397</link>
		<dc:creator>Big Damn Hero</dc:creator>
		<pubDate>Thu, 24 Jan 2008 20:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1397</guid>
		<description>The breakdown of types is nice.  Only issue is that there's an &lt;i&gt;awful&lt;/i&gt; lot of slippage between "Accumulating cool powers" and "Supercoolness," and to a lesser degree with "butt-kicking."  Is there really much of a difference?  

Love the blog, by the way.  I'm a new reader.  

Of the site, that is.  Not in general.</description>
		<content:encoded><![CDATA[<p>The breakdown of types is nice.  Only issue is that there&#8217;s an <i>awful</i> lot of slippage between &#8220;Accumulating cool powers&#8221; and &#8220;Supercoolness,&#8221; and to a lesser degree with &#8220;butt-kicking.&#8221;  Is there really much of a difference?  </p>
<p>Love the blog, by the way.  I&#8217;m a new reader.  </p>
<p>Of the site, that is.  Not in general.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1396</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 24 Jan 2008 19:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1396</guid>
		<description>Alex's link to GM type is a good find.

I think I'm a plotmeister/Director/Provider.

I prefer Butt kicking, Super Cool Story tellers so I'm not complaining about my group.

I've had a hard time with Outliers, mostly because I didn't see them as such before.  

I'm getting used to psychodrama but I've had some times where I had to grit my teeth and restrain myself from exploding at a player that was scrapping the party's unity just because 'that's what my character would do'....

:)</description>
		<content:encoded><![CDATA[<p>Alex&#8217;s link to GM type is a good find.</p>
<p>I think I&#8217;m a plotmeister/Director/Provider.</p>
<p>I prefer Butt kicking, Super Cool Story tellers so I&#8217;m not complaining about my group.</p>
<p>I&#8217;ve had a hard time with Outliers, mostly because I didn&#8217;t see them as such before.  </p>
<p>I&#8217;m getting used to psychodrama but I&#8217;ve had some times where I had to grit my teeth and restrain myself from exploding at a player that was scrapping the party&#8217;s unity just because &#8216;that&#8217;s what my character would do&#8217;&#8230;.<br />
 <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: John Arcadian</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1393</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Thu, 24 Jan 2008 15:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1393</guid>
		<description>I just bought DMGII for the Robin Laws writing in it, as well as getting suckered into running D&#38;D 3.5 because of eberron (god I love eberron), and I have to say he is as good there as he is in Robin's Laws.  I actually do like the traits better, because so many people fit in some of those traits as oppossed to fitting a player type exactly. 

As for my self as a player I am more of Story and Kicking Butt, mixed in with a little bit of supercoolness.   I like to play out the elements of what we are doing, and I like to do kickass things with my role in the group, but I'm not really too picky about how I get there. I like to try a lot of different character concepts when I play. 

When I GM, I would have to say I am a Storyteller/Butt Kicker/Tactician, which to me means that I prefer to set up a good story with challenges that the players can defeat without stretching into "damn I'm getting tired of this, just tell us the answer" territory. I want people to feel like they did good when they overcome something. I like to keep the story moving and the players involved. 

I'm pretty flexible with what i want to see form players. I prefer seeing Brilliatn Planners and Supercoolness, as well as puzzle solvers and setting exploration.  Few players fit setting exploration though.  I least like Psychodrama, and Irresponsibility types of players. I fully get that some people like to be unchained in a game world and just cause havoc, but it makes it hard to incorporate group dynamics.</description>
		<content:encoded><![CDATA[<p>I just bought DMGII for the Robin Laws writing in it, as well as getting suckered into running D&amp;D 3.5 because of eberron (god I love eberron), and I have to say he is as good there as he is in Robin&#8217;s Laws.  I actually do like the traits better, because so many people fit in some of those traits as oppossed to fitting a player type exactly. </p>
<p>As for my self as a player I am more of Story and Kicking Butt, mixed in with a little bit of supercoolness.   I like to play out the elements of what we are doing, and I like to do kickass things with my role in the group, but I&#8217;m not really too picky about how I get there. I like to try a lot of different character concepts when I play. </p>
<p>When I GM, I would have to say I am a Storyteller/Butt Kicker/Tactician, which to me means that I prefer to set up a good story with challenges that the players can defeat without stretching into &#8220;damn I&#8217;m getting tired of this, just tell us the answer&#8221; territory. I want people to feel like they did good when they overcome something. I like to keep the story moving and the players involved. </p>
<p>I&#8217;m pretty flexible with what i want to see form players. I prefer seeing Brilliatn Planners and Supercoolness, as well as puzzle solvers and setting exploration.  Few players fit setting exploration though.  I least like Psychodrama, and Irresponsibility types of players. I fully get that some people like to be unchained in a game world and just cause havoc, but it makes it hard to incorporate group dynamics.</p>
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		<title>By: Alex Schröder</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1390</link>
		<dc:creator>Alex Schröder</dc:creator>
		<pubDate>Thu, 24 Jan 2008 11:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1390</guid>
		<description>Don't forget &lt;a href="http://gamecraft.7.forumer.com/viewtopic.php?t=496" rel="nofollow"&gt;Georgios’ GM Types&lt;/a&gt;. I think I’m “Director” first and “Provider” second. I do like the occasional “Plotmeister” session. I used to be a “World Builder”.

(From my &lt;a href="http://www.emacswiki.org/alex/2007-07-23_Player_Types" rel="nofollow"&gt;own post on player types&lt;/a&gt;.)

As for balancing it all: Every now and then I ask my players where they want to go. I know who my storyteller is, and I have her a legendary sword that drives the campaign as a whole. I like who my powergamer and magic item lover is, and I'm allowing the new Magic Item Compendium in the City of Brass. That should make him happy. I know that one would love to kick ass, so I give him encounters with large numbers of favorite enemy mooks to kill every now and then. And for the rest, I just want to play, so I keep on running my game... </description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget <a href="http://gamecraft.7.forumer.com/viewtopic.php?t=496">Georgios’ GM Types</a>. I think I’m “Director” first and “Provider” second. I do like the occasional “Plotmeister” session. I used to be a “World Builder”.</p>
<p>(From my <a href="http://www.emacswiki.org/alex/2007-07-23_Player_Types">own post on player types</a>.)</p>
<p>As for balancing it all: Every now and then I ask my players where they want to go. I know who my storyteller is, and I have her a legendary sword that drives the campaign as a whole. I like who my powergamer and magic item lover is, and I&#8217;m allowing the new Magic Item Compendium in the City of Brass. That should make him happy. I know that one would love to kick ass, so I give him encounters with large numbers of favorite enemy mooks to kill every now and then. And for the rest, I just want to play, so I keep on running my game&#8230;</p>
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		<title>By: greywulf</title>
		<link>http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/comment-page-1/#comment-1389</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Thu, 24 Jan 2008 11:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/01/23/robins-laws-revisited-part-2-player-types-and-traits/#comment-1389</guid>
		<description>Hmmmm. Using the terms the Robin Laws uses for players as a starting point, I'd say that my GM'ing style is &lt;b&gt;Tactician/Storyteller&lt;/b&gt;. 

I like to set a good puzzle or winding plotline and see if the players can work out the threads. Sometimes they do, but more often they come up with even cooler alternative solutions. That's where the Storytelling comes in. I'm not a stickler for following what's on the page; for example, if the players work out a great reason why Person Y was the killer and not Person X then I'll bend the story to fit provided it doesnt derail future planned events.

In combat I think very, very tactically. I reckon all GMs should play chess so they can understand strategy. I started playing chess against my dad when I was 4; it took until I was 14 to be able to beat him. That was the best GM possible combat tutorial. Now, give me 5 kobolds and I could defend a fortress. The players know that and love the challenge, most of the time :)</description>
		<content:encoded><![CDATA[<p>Hmmmm. Using the terms the Robin Laws uses for players as a starting point, I&#8217;d say that my GM&#8217;ing style is <b>Tactician/Storyteller</b>. </p>
<p>I like to set a good puzzle or winding plotline and see if the players can work out the threads. Sometimes they do, but more often they come up with even cooler alternative solutions. That&#8217;s where the Storytelling comes in. I&#8217;m not a stickler for following what&#8217;s on the page; for example, if the players work out a great reason why Person Y was the killer and not Person X then I&#8217;ll bend the story to fit provided it doesnt derail future planned events.</p>
<p>In combat I think very, very tactically. I reckon all GMs should play chess so they can understand strategy. I started playing chess against my dad when I was 4; it took until I was 14 to be able to beat him. That was the best GM possible combat tutorial. Now, give me 5 kobolds and I could defend a fortress. The players know that and love the challenge, most of the time <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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