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	<title>Comments on: Mini-Fluff: More on-the-fly world building</title>
	<atom:link href="http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Fri, 09 Jan 2009 00:00:38 +0000</pubDate>
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		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1861</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Fri, 29 Feb 2008 03:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1861</guid>
		<description>But not too much rope.

We've had a character die by rope before.

Fell down a pit, survived the fall, the spikes, and the poison.

Ended up getting crushed by the coil of 500 feet of rope the party checked down after him.

(The DM was feeling evil that day.)

So yeah, not too much rope.</description>
		<content:encoded><![CDATA[<p>But not too much rope.</p>
<p>We&#8217;ve had a character die by rope before.</p>
<p>Fell down a pit, survived the fall, the spikes, and the poison.</p>
<p>Ended up getting crushed by the coil of 500 feet of rope the party checked down after him.</p>
<p>(The DM was feeling evil that day.)</p>
<p>So yeah, not too much rope.</p>
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		<title>By: Fang Langford</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1860</link>
		<dc:creator>Fang Langford</dc:creator>
		<pubDate>Fri, 29 Feb 2008 03:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1860</guid>
		<description>Sounds like you're on a great track!  If you need any more ideas, &lt;a href="http://www.indie-rpgs.com/forum/index.php?topic=4943.msg49740#msg49740" rel="nofollow"&gt;I specialize in this sort of thing&lt;/a&gt;.  &lt;a href="http://www.indie-rpgs.com/forum" rel="nofollow"&gt;The Forge&lt;/a&gt; named it &lt;a href="http://www.indie-rpgs.com/forum/index.php?topic=8112.msg86026#msg86026" rel="nofollow"&gt;'No Myth Gamemastering'&lt;/a&gt;.

Have fun keeping up!  My rule is 'give them enough rope'.</description>
		<content:encoded><![CDATA[<p>Sounds like you&#8217;re on a great track!  If you need any more ideas, <a href="http://www.indie-rpgs.com/forum/index.php?topic=4943.msg49740#msg49740">I specialize in this sort of thing</a>.  <a href="http://www.indie-rpgs.com/forum">The Forge</a> named it <a href="http://www.indie-rpgs.com/forum/index.php?topic=8112.msg86026#msg86026">&#8216;No Myth Gamemastering&#8217;</a>.</p>
<p>Have fun keeping up!  My rule is &#8216;give them enough rope&#8217;.</p>
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		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1858</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Thu, 28 Feb 2008 23:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1858</guid>
		<description>I tried a long, ongoing story in my last game.  It fell apart, largely due to reasons similar to Tommi.

In this game, I'm doing the Pathfinder adventure path from Paizo.  This may seem like I haven't learned my lesson, but while there is a large, overarching plot, it is much more episodic, with 6 individual, largely independent adventures creating the whole.

As such, it is much less likely we will lose interest in the plot due to the changing adventures, yet we get the satisfaction of keeping the same characters throughout the whole thing (if we want to) and having a huge, months-long campaign.

In any case, my ideal adventure will take 1-2 months to complete (playing every week for 4-6 hours).  A string of those will make up a campaign.</description>
		<content:encoded><![CDATA[<p>I tried a long, ongoing story in my last game.  It fell apart, largely due to reasons similar to Tommi.</p>
<p>In this game, I&#8217;m doing the Pathfinder adventure path from Paizo.  This may seem like I haven&#8217;t learned my lesson, but while there is a large, overarching plot, it is much more episodic, with 6 individual, largely independent adventures creating the whole.</p>
<p>As such, it is much less likely we will lose interest in the plot due to the changing adventures, yet we get the satisfaction of keeping the same characters throughout the whole thing (if we want to) and having a huge, months-long campaign.</p>
<p>In any case, my ideal adventure will take 1-2 months to complete (playing every week for 4-6 hours).  A string of those will make up a campaign.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1856</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 22:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1856</guid>
		<description>Oh I got you covered friends, no worries!</description>
		<content:encoded><![CDATA[<p>Oh I got you covered friends, no worries!</p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1855</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 28 Feb 2008 21:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1855</guid>
		<description>Hum... I think we're ripe for a tavern brawl...  ;)

seriously given that:
Me = Brilliant tactician/storyteller
Mat = Super coolness/Butt kicker
Eric = Butt kicker/method actor
Franky = Storyteller/butt kicker
Steph = previously casual developing into butt kicker/storyteller

When you look a the type of player around the table you know that a good fight will please every one...</description>
		<content:encoded><![CDATA[<p>Hum&#8230; I think we&#8217;re ripe for a tavern brawl&#8230;  <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
seriously given that:<br />
Me = Brilliant tactician/storyteller<br />
Mat = Super coolness/Butt kicker<br />
Eric = Butt kicker/method actor<br />
Franky = Storyteller/butt kicker<br />
Steph = previously casual developing into butt kicker/storyteller</p>
<p>When you look a the type of player around the table you know that a good fight will please every one&#8230;</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1854</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 21:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1854</guid>
		<description>Greenvesper:  Sorry dude I skipped your post!  Welcome to the blog!  I've seen you join the 'Mybloglog' community some time ago...  and am happy you stepped out of lurking to comment.

You are entirely right that starting an organization and running it is a great way for players to invest in a game world.  I have PCs being leaders in them and it does provide material for stories!

Good tip!</description>
		<content:encoded><![CDATA[<p>Greenvesper:  Sorry dude I skipped your post!  Welcome to the blog!  I&#8217;ve seen you join the &#8216;Mybloglog&#8217; community some time ago&#8230;  and am happy you stepped out of lurking to comment.</p>
<p>You are entirely right that starting an organization and running it is a great way for players to invest in a game world.  I have PCs being leaders in them and it does provide material for stories!</p>
<p>Good tip!</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1853</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 20:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1853</guid>
		<description>Agreed Tommi... 

We do like to fight a lot!  And once Yan switched from a Arcane Caster to a melee fighter (making all players into warrior types) the message was loud and clear that Fighting for fighting's sake would continue!

To arms friends!</description>
		<content:encoded><![CDATA[<p>Agreed Tommi&#8230; </p>
<p>We do like to fight a lot!  And once Yan switched from a Arcane Caster to a melee fighter (making all players into warrior types) the message was loud and clear that Fighting for fighting&#8217;s sake would continue!</p>
<p>To arms friends!</p>
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		<title>By: Tommi</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1852</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 28 Feb 2008 20:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1852</guid>
		<description>Phil speaks truth. We do have one-shots, mind, but generally only when a game demands it or nobody wants to commit to running a longer game at that point for whatever reason.

The heroism is questionable. I prefer somewhat dark games, which tends to make pure goody-two-shoes heroism rare or at least painful. That makes it all the more exciting and valuable when it works.

Phil, your game does seem to have a unifying theme. It also seems to have lots of digressions and fights for the sake of fighting. An entirely different structure.</description>
		<content:encoded><![CDATA[<p>Phil speaks truth. We do have one-shots, mind, but generally only when a game demands it or nobody wants to commit to running a longer game at that point for whatever reason.</p>
<p>The heroism is questionable. I prefer somewhat dark games, which tends to make pure goody-two-shoes heroism rare or at least painful. That makes it all the more exciting and valuable when it works.</p>
<p>Phil, your game does seem to have a unifying theme. It also seems to have lots of digressions and fights for the sake of fighting. An entirely different structure.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1851</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1851</guid>
		<description>Granted but I think that what Tommi refers to (after having read a few of his game reports) is that he does Mini-campaigns where a situation occurs, players step in, resolve the various issues and the story ends there... heroes all or the equivalent.

I guess this lasts as long as the initial plot remains.  It could be argued that game we play currently is that.... once you game world is saved, we wrap this up and move on to 4e... 

:)</description>
		<content:encoded><![CDATA[<p>Granted but I think that what Tommi refers to (after having read a few of his game reports) is that he does Mini-campaigns where a situation occurs, players step in, resolve the various issues and the story ends there&#8230; heroes all or the equivalent.</p>
<p>I guess this lasts as long as the initial plot remains.  It could be argued that game we play currently is that&#8230;. once you game world is saved, we wrap this up and move on to 4e&#8230;<br />
 <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Yan</title>
		<link>http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/comment-page-1/#comment-1850</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 28 Feb 2008 18:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/02/27/mini-fluff-more-on-the-fly-world-building/#comment-1850</guid>
		<description>As a player I'd rather have a campaign that last for months then having a one shot.

Well in my case, I will invest myself a lot more in character that I know I'll be playing again. 

The gratification is proportional to how much you've invest yourself in it. A one shot adventure fails on that account.

That being said this does not mean one shot cannot be interesting just that I'd rather have a campaign. ;)</description>
		<content:encoded><![CDATA[<p>As a player I&#8217;d rather have a campaign that last for months then having a one shot.</p>
<p>Well in my case, I will invest myself a lot more in character that I know I&#8217;ll be playing again. </p>
<p>The gratification is proportional to how much you&#8217;ve invest yourself in it. A one shot adventure fails on that account.</p>
<p>That being said this does not mean one shot cannot be interesting just that I&#8217;d rather have a campaign. <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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