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	<title>Comments on: Pathfinder #6 preview and conclusion: The Lost City of Adventure&#8217;s End</title>
	<atom:link href="http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 08 Jan 2009 22:28:04 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2862</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 10 Mar 2008 13:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2862</guid>
		<description>I think you nailed it perfectly Buzzregog.  I have always been a huge Paizo/Cook fan and got most of my adventures from them.  

It's not that I don't like the genre, it's that I probably played it too much.

I had dinner with my pal Math last Saturday and he told me that he too was tired of the whole j"Just close the door on that World-eating monster".

So my players are ripe for what I got cooking for them this week!</description>
		<content:encoded><![CDATA[<p>I think you nailed it perfectly Buzzregog.  I have always been a huge Paizo/Cook fan and got most of my adventures from them.  </p>
<p>It&#8217;s not that I don&#8217;t like the genre, it&#8217;s that I probably played it too much.</p>
<p>I had dinner with my pal Math last Saturday and he told me that he too was tired of the whole j&#8221;Just close the door on that World-eating monster&#8221;.</p>
<p>So my players are ripe for what I got cooking for them this week!</p>
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		<title>By: Buzzregog</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2861</link>
		<dc:creator>Buzzregog</dc:creator>
		<pubDate>Mon, 10 Mar 2008 12:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2861</guid>
		<description>I've noticed the elder evil, unnameable force trend as well. However I just chalked it up to the people I I tend to get my adventure reading from. The Paizo crew are hard core fans of the genre. Bruce Cordel and Monte Cook have never let go of the genre, they love it and it permiates everything the write. The old core stuff was not sick with it, but the hints have always been there. ( A favorite old Dragon Magazine adventure of mine was Temple of Poseidon ) 

But I do agree the genre lends itself to easy way out endings. Just be thankful they aren't Stephen King, where the hell did that come from endings.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed the elder evil, unnameable force trend as well. However I just chalked it up to the people I I tend to get my adventure reading from. The Paizo crew are hard core fans of the genre. Bruce Cordel and Monte Cook have never let go of the genre, they love it and it permiates everything the write. The old core stuff was not sick with it, but the hints have always been there. ( A favorite old Dragon Magazine adventure of mine was Temple of Poseidon ) </p>
<p>But I do agree the genre lends itself to easy way out endings. Just be thankful they aren&#8217;t Stephen King, where the hell did that come from endings.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2691</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 08 Mar 2008 20:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2691</guid>
		<description>Ripper X: A well argued counter rave to my rant.  I totally agree that Lovecraft was a master of dark horror.   I'm just a bit tired of seeing it used in so many 'save the world' D&#038;D scenarios.  

The DMG covers mountainous terrain but not so much avalanches, and oxygen depletion. Unless I'm mistaken.

Thanks for taking the time to write this, good points all.</description>
		<content:encoded><![CDATA[<p>Ripper X: A well argued counter rave to my rant.  I totally agree that Lovecraft was a master of dark horror.   I&#8217;m just a bit tired of seeing it used in so many &#8217;save the world&#8217; D&#038;D scenarios.  </p>
<p>The DMG covers mountainous terrain but not so much avalanches, and oxygen depletion. Unless I&#8217;m mistaken.</p>
<p>Thanks for taking the time to write this, good points all.</p>
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		<title>By: Ripper X</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2687</link>
		<dc:creator>Ripper X</dc:creator>
		<pubDate>Sat, 08 Mar 2008 19:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2687</guid>
		<description>Hating Lovecraft? THE HORROR! Let me play devil's advocate for a bit &#62;:) 

My greatest influence for becoming a DM and agreeing to all of the prep work was H.P. Lovecraft! This is always evident in my games, thank god that I play with horror geeks.

I love the sense of creeping doom. Instead of the Heroes having all of the power, it should be the evil minions. Where is the heroics if the enemy is clearly outclassed and out gunned? Players should think twice before attacking anything, thinking to themselves with every encounter, that this could be their last. 

The evil in my games is also corruptive, I love moral tales. Alignments are there for a reason, test their resolve. Every action, no matter how small has an equal reaction. I find that a rich Lovecraftian world can do this wonderfully.

Dark wizards, hungry for power, tricked into bringing over something dark and sinister that is corrupting the entire town. The formerly evil wizard wants to stop it, but at every turn he finds that the evil fiend is simply using him as a pawn.

Evil . . . I can't think of a single author that handled evil so beautifully as H.P. Lovecraft. Not Chaotic Evil anyway. God forbid that you get some idiot like Skeletor testing the PC's and turning them into heroes. 

What if there was a devil, and what if he slew your gods centuries ago, now only dealing with the last remaining fragments of these dead gods, our souls. It is an intriguing idea.

But on one point, I will agree with you. Written Modules aren't suppose to guide campaigns in this way. The evil must be tailor made for your PC's on a very personal level. Modules are just suppose to give the DM a break once in a while with a little side quest. By taking major undertakings, such as building the cyclopean underwater cities, in effect, they are dumbing down the game and making DM's afraid to alter the campaign settings that they're playing in.

Fighting in high altitudes? Isn't this already in the DMG?</description>
		<content:encoded><![CDATA[<p>Hating Lovecraft? THE HORROR! Let me play devil&#8217;s advocate for a bit &gt;:) </p>
<p>My greatest influence for becoming a DM and agreeing to all of the prep work was H.P. Lovecraft! This is always evident in my games, thank god that I play with horror geeks.</p>
<p>I love the sense of creeping doom. Instead of the Heroes having all of the power, it should be the evil minions. Where is the heroics if the enemy is clearly outclassed and out gunned? Players should think twice before attacking anything, thinking to themselves with every encounter, that this could be their last. </p>
<p>The evil in my games is also corruptive, I love moral tales. Alignments are there for a reason, test their resolve. Every action, no matter how small has an equal reaction. I find that a rich Lovecraftian world can do this wonderfully.</p>
<p>Dark wizards, hungry for power, tricked into bringing over something dark and sinister that is corrupting the entire town. The formerly evil wizard wants to stop it, but at every turn he finds that the evil fiend is simply using him as a pawn.</p>
<p>Evil . . . I can&#8217;t think of a single author that handled evil so beautifully as H.P. Lovecraft. Not Chaotic Evil anyway. God forbid that you get some idiot like Skeletor testing the PC&#8217;s and turning them into heroes. </p>
<p>What if there was a devil, and what if he slew your gods centuries ago, now only dealing with the last remaining fragments of these dead gods, our souls. It is an intriguing idea.</p>
<p>But on one point, I will agree with you. Written Modules aren&#8217;t suppose to guide campaigns in this way. The evil must be tailor made for your PC&#8217;s on a very personal level. Modules are just suppose to give the DM a break once in a while with a little side quest. By taking major undertakings, such as building the cyclopean underwater cities, in effect, they are dumbing down the game and making DM&#8217;s afraid to alter the campaign settings that they&#8217;re playing in.</p>
<p>Fighting in high altitudes? Isn&#8217;t this already in the DMG?</p>
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		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2662</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Sat, 08 Mar 2008 15:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2662</guid>
		<description>Well, sorta.

They actually ruled it by each representing one of the great virtues of rulership.  As their power grew, their virtuousness lessened, until it was corrupted into said sin.

Then a bunch of them destroyed each other.  Fun!

EDIT: By the way, they are considering making Arc 3 in 4e, but there were delays in getting the 4e material out to them, so I don't know if they will be.</description>
		<content:encoded><![CDATA[<p>Well, sorta.</p>
<p>They actually ruled it by each representing one of the great virtues of rulership.  As their power grew, their virtuousness lessened, until it was corrupted into said sin.</p>
<p>Then a bunch of them destroyed each other.  Fun!</p>
<p>EDIT: By the way, they are considering making Arc 3 in 4e, but there were delays in getting the 4e material out to them, so I don&#8217;t know if they will be.</p>
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	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2661</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 08 Mar 2008 15:11:17 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2661</guid>
		<description>Totally different universe Trask.... although Farland's Runelord world has Role-playing potential.

Pathfinder's Runelords are legendary Evil Arcane Casters that ruled parts of an Empire through the magic of a fundamental sin.  There are 7 sins, each with a rune of power representing it... hence Runelord.</description>
		<content:encoded><![CDATA[<p>Totally different universe Trask&#8230;. although Farland&#8217;s Runelord world has Role-playing potential.</p>
<p>Pathfinder&#8217;s Runelords are legendary Evil Arcane Casters that ruled parts of an Empire through the magic of a fundamental sin.  There are 7 sins, each with a rune of power representing it&#8230; hence Runelord.</p>
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		<title>By: Trask</title>
		<link>http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/comment-page-1/#comment-2660</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Sat, 08 Mar 2008 14:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/08/pathfinder-6-preview-and-conclusion-the-lost-city-of-adventures-end/#comment-2660</guid>
		<description>Sorry if I am dense, but by "runelord," are you referring to the series of books by David Farland? Or am I mistaken? Is this a separate universe?

Trask</description>
		<content:encoded><![CDATA[<p>Sorry if I am dense, but by &#8220;runelord,&#8221; are you referring to the series of books by David Farland? Or am I mistaken? Is this a separate universe?</p>
<p>Trask</p>
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