<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Ending a Campaign: a Few Tips</title>
	<atom:link href="http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Thu, 08 Jan 2009 22:00:08 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3478</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 14 Mar 2008 19:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3478</guid>
		<description>:)  I did the same thing re: the raising of children.  

I started a campaign on the premise of building a new kingdom when my 1st was born... :)

Good stuff Shadow!</description>
		<content:encoded><![CDATA[<p> <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I did the same thing re: the raising of children.  </p>
<p>I started a campaign on the premise of building a new kingdom when my 1st was born&#8230; <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Good stuff Shadow!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shadow145</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3450</link>
		<dc:creator>shadow145</dc:creator>
		<pubDate>Fri, 14 Mar 2008 18:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3450</guid>
		<description>I'm wrapping up a long-running campaign before I move.  

The Players will have run characters in various incarnations from 1st to 21st level (yep, I'm taking them Epic next level) over 5+ years.  It is an Incursion Campaign, as they battle the Githyanki Lichqueen.  The Queen is not so much interested in taking over the world, as she is in recovering a series of 6 heartshards that contain the broken soul of a god.  Once collected, she will suck the soul out of them and become a goddess herself.  The heroes have 4 heartshards, she has two.  Currently they are starting an all out fight to defend their home-base city in a Minas Tirith style epic battle.  Once they defeat the githyanki, they will realize that the problem with battling a Lichqueen is that she will never stop coming after them, and they need to take the fight to her if they truly want to stop her mad quest.  

If successful in defeating her, and recovering all the heartshards, the god's soul will be reunited, and reborn as an infant.  if the heroes agree, the old pantheon will grant the heroes immortality (tied to the infant god) to raise and protect the infant god how they choose.  Their characters will become demigods/saints themselves eventually, and if I ever do a future campaign, they may have the option of worshipping their old characters.  

But first they are going to have to fight an advanced half-dragon terrasque (the Lichqueen's Doomsday Device)

I want to give the players custom T-shirts for the campaign end.  :)

Aside:  The raising the infant idea came because I have had two children myself during the span of the campaign.</description>
		<content:encoded><![CDATA[<p>I&#8217;m wrapping up a long-running campaign before I move.  </p>
<p>The Players will have run characters in various incarnations from 1st to 21st level (yep, I&#8217;m taking them Epic next level) over 5+ years.  It is an Incursion Campaign, as they battle the Githyanki Lichqueen.  The Queen is not so much interested in taking over the world, as she is in recovering a series of 6 heartshards that contain the broken soul of a god.  Once collected, she will suck the soul out of them and become a goddess herself.  The heroes have 4 heartshards, she has two.  Currently they are starting an all out fight to defend their home-base city in a Minas Tirith style epic battle.  Once they defeat the githyanki, they will realize that the problem with battling a Lichqueen is that she will never stop coming after them, and they need to take the fight to her if they truly want to stop her mad quest.  </p>
<p>If successful in defeating her, and recovering all the heartshards, the god&#8217;s soul will be reunited, and reborn as an infant.  if the heroes agree, the old pantheon will grant the heroes immortality (tied to the infant god) to raise and protect the infant god how they choose.  Their characters will become demigods/saints themselves eventually, and if I ever do a future campaign, they may have the option of worshipping their old characters.  </p>
<p>But first they are going to have to fight an advanced half-dragon terrasque (the Lichqueen&#8217;s Doomsday Device)</p>
<p>I want to give the players custom T-shirts for the campaign end.  <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Aside:  The raising the infant idea came because I have had two children myself during the span of the campaign.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3362</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Fri, 14 Mar 2008 10:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3362</guid>
		<description>I realize that we probably sit on opposite sides of the scale here (and I'm cool with that).

Here's the thing Trask, I don't see how a downer campaign, however realistic or likely logic wise, is going to reward your players for having invested all this time in your game... unless your group, as a whole, prefers realistic tropes to heroics ones.

I can only speak for my group, but it's obvious that my friends come to my place on Friday nights, tired, sometimes grumpy about the job (we are a 30s-40s group) to 

a) Relax and down a few drinks with friends
b) Get back at the world by kicking some serious a$$es

If I gave them a downer ending I'd probably be offered to take a break at DMing.

However Trask, I would start a High Level campaign with just that! All PCs are leaders that get ousted or get slandered by this hidden enemy with Mind Control powers (or worse, the whole world gets Amnesia about who the PCs were) and then start the quest with our powerful but destitute heroes having to either start again or seek out the BBEG.</description>
		<content:encoded><![CDATA[<p>I realize that we probably sit on opposite sides of the scale here (and I&#8217;m cool with that).</p>
<p>Here&#8217;s the thing Trask, I don&#8217;t see how a downer campaign, however realistic or likely logic wise, is going to reward your players for having invested all this time in your game&#8230; unless your group, as a whole, prefers realistic tropes to heroics ones.</p>
<p>I can only speak for my group, but it&#8217;s obvious that my friends come to my place on Friday nights, tired, sometimes grumpy about the job (we are a 30s-40s group) to </p>
<p>a) Relax and down a few drinks with friends<br />
b) Get back at the world by kicking some serious a$$es</p>
<p>If I gave them a downer ending I&#8217;d probably be offered to take a break at DMing.</p>
<p>However Trask, I would start a High Level campaign with just that! All PCs are leaders that get ousted or get slandered by this hidden enemy with Mind Control powers (or worse, the whole world gets Amnesia about who the PCs were) and then start the quest with our powerful but destitute heroes having to either start again or seek out the BBEG.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trask</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3325</link>
		<dc:creator>Trask</dc:creator>
		<pubDate>Fri, 14 Mar 2008 01:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3325</guid>
		<description>Here is an odd idea. After World War 2, Winston Churchill was booted from his position during a political struggle. So much for  gratitude.  What about a situation where the PCs are forgotten or pushed aside by a political operator after the evil empire is defeated? Downer of an ending, but realistic.

Trask</description>
		<content:encoded><![CDATA[<p>Here is an odd idea. After World War 2, Winston Churchill was booted from his position during a political struggle. So much for  gratitude.  What about a situation where the PCs are forgotten or pushed aside by a political operator after the evil empire is defeated? Downer of an ending, but realistic.</p>
<p>Trask</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3303</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 13 Mar 2008 23:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3303</guid>
		<description>It truly is a great tip Jon (and welcome to the Blog BTW).  That exactly what  one of my players has asked me to do, for our next campaign.  He wants to create a descendant of one character he played in a campaign over 15 years ago!

So cool!</description>
		<content:encoded><![CDATA[<p>It truly is a great tip Jon (and welcome to the Blog BTW).  That exactly what  one of my players has asked me to do, for our next campaign.  He wants to create a descendant of one character he played in a campaign over 15 years ago!</p>
<p>So cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon Mattison</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3294</link>
		<dc:creator>Jon Mattison</dc:creator>
		<pubDate>Thu, 13 Mar 2008 22:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3294</guid>
		<description>My group has played Warhammer Fantasy Role Play for several years. Our GM is in the habit of having our characters retire. Then later our storyline jumps forward a decade or so and our new characters become the children of the retired characters, or at least the retired characters are mentor NPCs as previously described.

It has a nice unifying theme.

Jon</description>
		<content:encoded><![CDATA[<p>My group has played Warhammer Fantasy Role Play for several years. Our GM is in the habit of having our characters retire. Then later our storyline jumps forward a decade or so and our new characters become the children of the retired characters, or at least the retired characters are mentor NPCs as previously described.</p>
<p>It has a nice unifying theme.</p>
<p>Jon</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3250</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3250</guid>
		<description>Good Plan Phil!

Woot Inspiration finally struck at lunch time and tomorrow's game has a chance of actually being.. like... good!</description>
		<content:encoded><![CDATA[<p>Good Plan Phil!</p>
<p>Woot Inspiration finally struck at lunch time and tomorrow&#8217;s game has a chance of actually being.. like&#8230; good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DNAphil</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3247</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Thu, 13 Mar 2008 17:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3247</guid>
		<description>Knowing how the game is going to end, I have told my players that as soon as they think that the game is getting boring or old, that I can jump us ahead to the ending phase, and start the ending of the game.

So far, interest remains high, and I have a high player investment in the game.  So for now, the game moves at its normal pace.  As a GM though, I quietly work on the end session ideas, so that should interest start to wane, I will be ready.</description>
		<content:encoded><![CDATA[<p>Knowing how the game is going to end, I have told my players that as soon as they think that the game is getting boring or old, that I can jump us ahead to the ending phase, and start the ending of the game.</p>
<p>So far, interest remains high, and I have a high player investment in the game.  So for now, the game moves at its normal pace.  As a GM though, I quietly work on the end session ideas, so that should interest start to wane, I will be ready.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yan</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3222</link>
		<dc:creator>Yan</dc:creator>
		<pubDate>Thu, 13 Mar 2008 13:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3222</guid>
		<description>Or do Like we did with our high level campagin... Stop for a  year come back for a session and make the closure there...

It becomes a rediscovery of your old loved character with a grand closure. ;)</description>
		<content:encoded><![CDATA[<p>Or do Like we did with our high level campagin&#8230; Stop for a  year come back for a session and make the closure there&#8230;</p>
<p>It becomes a rediscovery of your old loved character with a grand closure. <img src='http://chattydm.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/comment-page-1/#comment-3219</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Thu, 13 Mar 2008 12:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/2008/03/13/ending-a-campaign-a-few-tips/#comment-3219</guid>
		<description>Excellent example Greywulf, it's nice to see that incomplete successes are re-used in your campaigns to color future ones.  

DNAPhIl: Good luck in your end game...  closure is probably what is hardest to do because by the time you get there, everyone's interest in the game is waning...</description>
		<content:encoded><![CDATA[<p>Excellent example Greywulf, it&#8217;s nice to see that incomplete successes are re-used in your campaigns to color future ones.  </p>
<p>DNAPhIl: Good luck in your end game&#8230;  closure is probably what is hardest to do because by the time you get there, everyone&#8217;s interest in the game is waning&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
