<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Hit by a (consultative) Drive-by Shooting</title>
	<atom:link href="http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Fri, 09 Jan 2009 01:13:59 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7962</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Mon, 21 Apr 2008 19:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7962</guid>
		<description>Kameron -

Yeah, it's an issue with the Javascript that the anti-spam plugin uses to place the field.  We'll have to look into how to fix it one of these days.</description>
		<content:encoded><![CDATA[<p>Kameron -</p>
<p>Yeah, it&#8217;s an issue with the Javascript that the anti-spam plugin uses to place the field.  We&#8217;ll have to look into how to fix it one of these days.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Phillips</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7953</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Mon, 21 Apr 2008 18:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7953</guid>
		<description>-Kameron-
At least it then tabs to website. Nothing is missed, they are just done out of order.

Michael Phillipss last blog post..&lt;a href="http://roninkakuhito.blogspot.com/2008/04/remembered-one-of-things-id-intended-to.html" rel="nofollow"&gt;remembered one of the things I'd intended to say.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>-Kameron-<br />
At least it then tabs to website. Nothing is missed, they are just done out of order.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/04/remembered-one-of-things-id-intended-to.html">remembered one of the things I&#8217;d intended to say.</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kameron</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7939</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Mon, 21 Apr 2008 16:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7939</guid>
		<description>I liked your idea for a new tagline ("Where the Rule of Cool meets the Rule of Fun in Tabletop RPGs"), but I'd drop "in Tabletop RPGs". It's redundant. If the reader see's "DM" in the title and doesn't get that this blog is about roleplaying games, then they probably won't know what "RPGs" stands for, let alone what a "tabletop RPG" is. If you want to work on your branding, maybe go with something like "Where the Rule of Cool meets the Rule of Fun, and other RPG tropes".

FYI, you need to change the tab order of the fields in the comment form. It jumps to the Anti-spam word instead of Website after the Email field.</description>
		<content:encoded><![CDATA[<p>I liked your idea for a new tagline (&#8221;Where the Rule of Cool meets the Rule of Fun in Tabletop RPGs&#8221;), but I&#8217;d drop &#8220;in Tabletop RPGs&#8221;. It&#8217;s redundant. If the reader see&#8217;s &#8220;DM&#8221; in the title and doesn&#8217;t get that this blog is about roleplaying games, then they probably won&#8217;t know what &#8220;RPGs&#8221; stands for, let alone what a &#8220;tabletop RPG&#8221; is. If you want to work on your branding, maybe go with something like &#8220;Where the Rule of Cool meets the Rule of Fun, and other RPG tropes&#8221;.</p>
<p>FYI, you need to change the tab order of the fields in the comment form. It jumps to the Anti-spam word instead of Website after the Email field.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7917</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 21 Apr 2008 15:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7917</guid>
		<description>@Bob: Thanks for the kind words on both sites.  I think I was asking for it a bit by seeking advice from professional writers for a blog that's hobby related.  So the proverbial grain of salt has been taken.   

Of course, now that I have conflicting points of view regarding how nerdy the banner's tagline should be (not a big controversy!)... I can live with that.

@John: I would not have written the post the same way if the review was unasked for and took that tack...</description>
		<content:encoded><![CDATA[<p>@Bob: Thanks for the kind words on both sites.  I think I was asking for it a bit by seeking advice from professional writers for a blog that&#8217;s hobby related.  So the proverbial grain of salt has been taken.   </p>
<p>Of course, now that I have conflicting points of view regarding how nerdy the banner&#8217;s tagline should be (not a big controversy!)&#8230; I can live with that.</p>
<p>@John: I would not have written the post the same way if the review was unasked for and took that tack&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Arcadian</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7915</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 21 Apr 2008 14:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7915</guid>
		<description>If it was requested then they should nit pick away.   From a designer's perspective I'm sure there are valid concerns or things to look at, but there is a designer's perspective and anal retentiveness, and a viewer's perception.  I know I get retentive about writing code, and any writing I do in general, when often times there is no appreciable difference to the end user.  I think the thing that I disliked most came from not knowing that it was requested, because criticizing someone else's site to that detail just seems one step too far, and I've never been a fan of bad or pretentious ways of generating web traffic.</description>
		<content:encoded><![CDATA[<p>If it was requested then they should nit pick away.   From a designer&#8217;s perspective I&#8217;m sure there are valid concerns or things to look at, but there is a designer&#8217;s perspective and anal retentiveness, and a viewer&#8217;s perception.  I know I get retentive about writing code, and any writing I do in general, when often times there is no appreciable difference to the end user.  I think the thing that I disliked most came from not knowing that it was requested, because criticizing someone else&#8217;s site to that detail just seems one step too far, and I&#8217;ve never been a fan of bad or pretentious ways of generating web traffic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob at DnDReviews</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7902</link>
		<dc:creator>Bob at DnDReviews</dc:creator>
		<pubDate>Mon, 21 Apr 2008 13:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7902</guid>
		<description>For what it's worth...

The boys over at Men With Pens are good at what they do.  They know what works and what doesn't when it comes to blog design.  Are all of their suggestions and observations useful?  Nope.  Are some right on the mark?  Yep.

It's nice to have an unbiased set of eyes look at your blog.  They did a drive-by on my writing blog &lt;a href="http://menwithpens.ca/drive-by-shooting-sundays-the-writing-journey" rel="nofollow"&gt;here&lt;/a&gt; and I used some of the advice and dropped other parts.

Phil, you've got a good thing going here.  Making some small suggested changes can only improve what you're doing and strengthen your brand.  Good form for handling the constructive criticism from Harry and James so well!

Bob at DnDReviewss last blog post..&lt;a href="http://feeds.feedburner.com/~r/DMsBlog/~3/272569396/" rel="nofollow"&gt;How To Kill Your D&#38;D Game Without Really Trying&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth&#8230;</p>
<p>The boys over at Men With Pens are good at what they do.  They know what works and what doesn&#8217;t when it comes to blog design.  Are all of their suggestions and observations useful?  Nope.  Are some right on the mark?  Yep.</p>
<p>It&#8217;s nice to have an unbiased set of eyes look at your blog.  They did a drive-by on my writing blog <a href="http://menwithpens.ca/drive-by-shooting-sundays-the-writing-journey">here</a> and I used some of the advice and dropped other parts.</p>
<p>Phil, you&#8217;ve got a good thing going here.  Making some small suggested changes can only improve what you&#8217;re doing and strengthen your brand.  Good form for handling the constructive criticism from Harry and James so well!</p>
<p>Bob at DnDReviewss last blog post..<a href="http://feeds.feedburner.com/~r/DMsBlog/~3/272569396/">How To Kill Your D&amp;D Game Without Really Trying</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7891</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Mon, 21 Apr 2008 12:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7891</guid>
		<description>John: I think that when I got into the review of Silvervine (sorry for the extended break) I took an initial standpoint of a client of the game.  As I dug deeper, I shifted a bit to a designer's point of view, taking cues form other similar products I had read.  In that optic, had I done a drive-by shooting review the game a lot of the comment would have been construed as hasty and too high level.

I did ask them to do it... I expected to be told that most of it was fine... and it is for my needs (and my perceived needs of the readers).  What counts is that we will focus on the suggestions that make sense to implement like easier to see RSS buttons and the Comment button that was copied to appear at the bottom of a post now.</description>
		<content:encoded><![CDATA[<p>John: I think that when I got into the review of Silvervine (sorry for the extended break) I took an initial standpoint of a client of the game.  As I dug deeper, I shifted a bit to a designer&#8217;s point of view, taking cues form other similar products I had read.  In that optic, had I done a drive-by shooting review the game a lot of the comment would have been construed as hasty and too high level.</p>
<p>I did ask them to do it&#8230; I expected to be told that most of it was fine&#8230; and it is for my needs (and my perceived needs of the readers).  What counts is that we will focus on the suggestions that make sense to implement like easier to see RSS buttons and the Comment button that was copied to appear at the bottom of a post now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Arcadian</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7794</link>
		<dc:creator>John Arcadian</dc:creator>
		<pubDate>Mon, 21 Apr 2008 01:04:48 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7794</guid>
		<description>Any advice is helpful, point in fact: your reviews help us out greatly, however the context it comes from is important.  I don't really agree with anything that the other blog says. It seems to be mostly hasty nitpicking put together in order to review something they have little idea about.  If their main goal is to review site design that is fine, IANAGD, but I'm not sure their site design grabs me that much.   It seems to me more like their blog is based off of reviewing other site design, to generate links back to itself . . .  

eh.

Now, if you asked them to do it, then it is an ENTIRELY different story.</description>
		<content:encoded><![CDATA[<p>Any advice is helpful, point in fact: your reviews help us out greatly, however the context it comes from is important.  I don&#8217;t really agree with anything that the other blog says. It seems to be mostly hasty nitpicking put together in order to review something they have little idea about.  If their main goal is to review site design that is fine, IANAGD, but I&#8217;m not sure their site design grabs me that much.   It seems to me more like their blog is based off of reviewing other site design, to generate links back to itself . . .  </p>
<p>eh.</p>
<p>Now, if you asked them to do it, then it is an ENTIRELY different story.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7767</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sun, 20 Apr 2008 21:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7767</guid>
		<description>Actually I will most probably change my tagline to fit my branding better (i.e. Something about the rule of cool or tropes, or leave it as is I don't know yet)

One thing we never got around to implement is that there's supposed to be another chat bubble sitting in the empty space left of Cartoon Chatty where I would be able to post Twitter like one liners.

That's where I want to put all the nerd stuff!!! 

And I will... as soon as we get it up and find either a randomizer script or a way I can edit it without breaking the theme's template with my clumsy non-coder fingers and absent CSS skills.</description>
		<content:encoded><![CDATA[<p>Actually I will most probably change my tagline to fit my branding better (i.e. Something about the rule of cool or tropes, or leave it as is I don&#8217;t know yet)</p>
<p>One thing we never got around to implement is that there&#8217;s supposed to be another chat bubble sitting in the empty space left of Cartoon Chatty where I would be able to post Twitter like one liners.</p>
<p>That&#8217;s where I want to put all the nerd stuff!!! </p>
<p>And I will&#8230; as soon as we get it up and find either a randomizer script or a way I can edit it without breaking the theme&#8217;s template with my clumsy non-coder fingers and absent CSS skills.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Phillips</title>
		<link>http://chattydm.net/2008/04/20/hit-by-a-consultative-drive-by-shooting/comment-page-1/#comment-7766</link>
		<dc:creator>Michael Phillips</dc:creator>
		<pubDate>Sun, 20 Apr 2008 20:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=520#comment-7766</guid>
		<description>Oh, the first part was mostly a joke. I don't have any problem with a changing subtitle. Hell, my favorite online essayist switches the subtitle of his website regularly. I was just wondering if the part of the motive for change, "to put up something less nerdy" was appropriate to this crowd. By the time you go searching for DMing blogs, you have embraced both your inner nerd and your inner geek and begun the long and arduous path to forging them into a single unified whole.  If, on the other hand, you really want it to be more informative, that's a good reason for change (though you already have an "about the site" subpage, which anyone who actually spends the time to parse an informative subtitle will probably read as well.

(Honestly? I think that your blog's main title is informative enough for anyone with the specialized skill set to benefit from the majority of this blog.)

Heh, time for weekly "dive into shaky metaphor" minute.
Sometimes it is a good idea to clarify and make a product more generally accessible. 

Hum. I was at 500 words and the metaphor wasn't done. Delete.

2nd edition AD&#38;D was sort of random, often internally inconsistent, and a fairly arcane set of rules to learn. This, of course, made it hugely popular among those of us who like arcane rules sets. (Well I liked them better back in the early 90s than I do now, but...) It also made it hard to sell the game to the general public, even the parts of the general public that would be interested in fantasy role playing. All it had going for it was a big player base and the fact that it was less insanely complicated and nonsensical than most of its competitors. 
3rd edition and 3.5 simplified the rules, got rid of the vast majority of subsystems and special rule3s (much like 2nd ed did to its own predecessor, 1st edition) and made the game more approachable for the newbie. This is a case of positive appeal broadening. 

On the other hand, let's say that you have a product like, I don't know, the Dev C++ IDE. It is a specialist tool for people with a decent amount of knowledge in a specialist field. It is also reasonably user friendly (sort of like AD&#38;D 2 vs AD&#38;D1) But it is much less intuitive than say MS Word. By the time you need an IDE, you should be familiar enough with computers to not need or particularly want it to behave like software for the general computer user. Broadening its user appeal? Probably not a great idea. The people who need it are likely already attracted to its features and interface, and the people who don't need it aren't going to want it no matter how pretty and easy to use you make it.

Your case doesn't map to either of these situations of course. Metaphor never works like that (well I have a few friends from the old Philosophy department who would say that all language is metaphor and there are thus metaphors that work with nearly one to one correlation with the real world. Things like "The dog is brown." But that's a nitpicky silly point.) I think that your tag line might be more like Dev C++ than AD&#38;D 2nd edition.

Michael Phillipss last blog post..&lt;a href="http://roninkakuhito.blogspot.com/2008/04/remembered-one-of-things-id-intended-to.html" rel="nofollow"&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Oh, the first part was mostly a joke. I don&#8217;t have any problem with a changing subtitle. Hell, my favorite online essayist switches the subtitle of his website regularly. I was just wondering if the part of the motive for change, &#8220;to put up something less nerdy&#8221; was appropriate to this crowd. By the time you go searching for DMing blogs, you have embraced both your inner nerd and your inner geek and begun the long and arduous path to forging them into a single unified whole.  If, on the other hand, you really want it to be more informative, that&#8217;s a good reason for change (though you already have an &#8220;about the site&#8221; subpage, which anyone who actually spends the time to parse an informative subtitle will probably read as well.</p>
<p>(Honestly? I think that your blog&#8217;s main title is informative enough for anyone with the specialized skill set to benefit from the majority of this blog.)</p>
<p>Heh, time for weekly &#8220;dive into shaky metaphor&#8221; minute.<br />
Sometimes it is a good idea to clarify and make a product more generally accessible. </p>
<p>Hum. I was at 500 words and the metaphor wasn&#8217;t done. Delete.</p>
<p>2nd edition AD&amp;D was sort of random, often internally inconsistent, and a fairly arcane set of rules to learn. This, of course, made it hugely popular among those of us who like arcane rules sets. (Well I liked them better back in the early 90s than I do now, but&#8230;) It also made it hard to sell the game to the general public, even the parts of the general public that would be interested in fantasy role playing. All it had going for it was a big player base and the fact that it was less insanely complicated and nonsensical than most of its competitors.<br />
3rd edition and 3.5 simplified the rules, got rid of the vast majority of subsystems and special rule3s (much like 2nd ed did to its own predecessor, 1st edition) and made the game more approachable for the newbie. This is a case of positive appeal broadening. </p>
<p>On the other hand, let&#8217;s say that you have a product like, I don&#8217;t know, the Dev C++ IDE. It is a specialist tool for people with a decent amount of knowledge in a specialist field. It is also reasonably user friendly (sort of like AD&amp;D 2 vs AD&amp;D1) But it is much less intuitive than say MS Word. By the time you need an IDE, you should be familiar enough with computers to not need or particularly want it to behave like software for the general computer user. Broadening its user appeal? Probably not a great idea. The people who need it are likely already attracted to its features and interface, and the people who don&#8217;t need it aren&#8217;t going to want it no matter how pretty and easy to use you make it.</p>
<p>Your case doesn&#8217;t map to either of these situations of course. Metaphor never works like that (well I have a few friends from the old Philosophy department who would say that all language is metaphor and there are thus metaphors that work with nearly one to one correlation with the real world. Things like &#8220;The dog is brown.&#8221; But that&#8217;s a nitpicky silly point.) I think that your tag line might be more like Dev C++ than AD&amp;D 2nd edition.</p>
<p>Michael Phillipss last blog post..<a href="http://roninkakuhito.blogspot.com/2008/04/remembered-one-of-things-id-intended-to.html"></a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
