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	<title>Comments on: When Funny Becomes Story</title>
	<atom:link href="http://chattydm.net/2008/04/22/when-funny-becomes-story/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/</link>
	<description>A DM's quest for Nirvana (or Mechanus, or the Abyss...)</description>
	<pubDate>Wed, 20 Aug 2008 11:34:26 +0000</pubDate>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8637</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 26 Apr 2008 18:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8637</guid>
		<description>LOL!

Welcome to the Blog Ed.  That's a great story...  HAd you been an Evil vindicative DM, that fall on the Barbarian's head could have made him 'funny' and turn evil... replacing your BBEG!

:)</description>
		<content:encoded><![CDATA[<p>LOL!</p>
<p>Welcome to the Blog Ed.  That&#8217;s a great story&#8230;  HAd you been an Evil vindicative DM, that fall on the Barbarian&#8217;s head could have made him &#8216;funny&#8217; and turn evil&#8230; replacing your BBEG!</p>
<p> <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Ed</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8634</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Sat, 26 Apr 2008 17:59:14 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8634</guid>
		<description>In the first game I ran for my old group, I'd set them in the middle of a big war where they'd been hired on as elite mercenaries.  Their first mission was to seize an old watchtower the invaders had captured and fortified as a storehouse.  With their bard leading the way, they bluffed their way through a series of security checkpoints and all the way up to the roof of the tower, where the garrison commander, an interesting fella who'd trained with the elves and would provide a reoccuring foe throughout the adventure, waited to meet them, perched dramatically on the ramparts.  The door opened; he turned to them, a smug and knowing smile on his sharp face.

The barbarian charged and bull rushed him over the edge.

Well, I sort of &lt;i&gt;needed&lt;/i&gt; this guy for the plot, so I figured a little railroading wouldn't hurt.  He landed on a soft patch of grass and mud, battered but still alive, while the entire tower went into a hornet-like frenzy.  I figured that'd keep them busy enough for my villain to retreat.

Then the barbarian leapt off the tower, helmet spike first, hit against a ton of penalties, and impaled him through the chest.

$@&#038;%ing barbarian.</description>
		<content:encoded><![CDATA[<p>In the first game I ran for my old group, I&#8217;d set them in the middle of a big war where they&#8217;d been hired on as elite mercenaries.  Their first mission was to seize an old watchtower the invaders had captured and fortified as a storehouse.  With their bard leading the way, they bluffed their way through a series of security checkpoints and all the way up to the roof of the tower, where the garrison commander, an interesting fella who&#8217;d trained with the elves and would provide a reoccuring foe throughout the adventure, waited to meet them, perched dramatically on the ramparts.  The door opened; he turned to them, a smug and knowing smile on his sharp face.</p>
<p>The barbarian charged and bull rushed him over the edge.</p>
<p>Well, I sort of <i>needed</i> this guy for the plot, so I figured a little railroading wouldn&#8217;t hurt.  He landed on a soft patch of grass and mud, battered but still alive, while the entire tower went into a hornet-like frenzy.  I figured that&#8217;d keep them busy enough for my villain to retreat.</p>
<p>Then the barbarian leapt off the tower, helmet spike first, hit against a ton of penalties, and impaled him through the chest.</p>
<p>$@&#038;%ing barbarian.</p>
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		<title>By: John</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8245</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 23 Apr 2008 21:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8245</guid>
		<description>I would just have a cumulative effect happen.

Call it a 20 foot cone.
1st round 1d6 (feel warm)
2nd round 3d6 (feel hot)
3rd round 6d6 (feel very hot, metal starts to spark)
4th round 10d6 (boiling from the inside.)

etc...</description>
		<content:encoded><![CDATA[<p>I would just have a cumulative effect happen.</p>
<p>Call it a 20 foot cone.<br />
1st round 1d6 (feel warm)<br />
2nd round 3d6 (feel hot)<br />
3rd round 6d6 (feel very hot, metal starts to spark)<br />
4th round 10d6 (boiling from the inside.)</p>
<p>etc&#8230;</p>
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	<item>
		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8219</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Apr 2008 17:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8219</guid>
		<description>Woot, I'm now number one on Google for Microwave Ogre... how's that for Search Engine Optimization!

:)</description>
		<content:encoded><![CDATA[<p>Woot, I&#8217;m now number one on Google for Microwave Ogre&#8230; how&#8217;s that for Search Engine Optimization!</p>
<p> <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8207</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 23 Apr 2008 15:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8207</guid>
		<description>Aie!  I'm behind in comments!

@Jason: That'll teach him... I hate boasters that can't back their claims. Excellent 'riposte'!

@Dave: Join me in the Real life intrudes on the fun stuff crowd!  Asterix is pure gold namewise... I'm not sure I could top it... While I have a way with words, i'm more of the smartass/clever response type than the pun maker... and when I do, the whole place tends to crumble in groans.

@Bart: Thanks man!  Drop by Gtalk anytime!

@Lanir: I pegged Glitterdust as the perfect Spark effect! Thanks for the suggestions.

http://www.d20srd.org/srd/spells/glitterdust.htm

@Dean: We too have a lot of insiders... most of them I can't write here and expect my grandmother to approve.  But there is this one quote from Clerks where Randal discusses the merits of Hermaphrodite erotica that comes up whenever my plot becomes too complex.</description>
		<content:encoded><![CDATA[<p>Aie!  I&#8217;m behind in comments!</p>
<p>@Jason: That&#8217;ll teach him&#8230; I hate boasters that can&#8217;t back their claims. Excellent &#8216;riposte&#8217;!</p>
<p>@Dave: Join me in the Real life intrudes on the fun stuff crowd!  Asterix is pure gold namewise&#8230; I&#8217;m not sure I could top it&#8230; While I have a way with words, i&#8217;m more of the smartass/clever response type than the pun maker&#8230; and when I do, the whole place tends to crumble in groans.</p>
<p>@Bart: Thanks man!  Drop by Gtalk anytime!</p>
<p>@Lanir: I pegged Glitterdust as the perfect Spark effect! Thanks for the suggestions.</p>
<p><a href="http://www.d20srd.org/srd/spells/glitterdust.htm">http://www.d20srd.org/srd/spells/glitterdust.htm</a></p>
<p>@Dean: We too have a lot of insiders&#8230; most of them I can&#8217;t write here and expect my grandmother to approve.  But there is this one quote from Clerks where Randal discusses the merits of Hermaphrodite erotica that comes up whenever my plot becomes too complex.</p>
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		<title>By: Dean</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8202</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Wed, 23 Apr 2008 13:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8202</guid>
		<description>In one of our college campaigns, the party was subject to bunches of things "randomly," like getting hit by the person emptying the chamber pot on the second story and that sort of thing.  The GM (Rolemaster) would ask us for a "luck" roll and the person who lost would be the one subjected to the attack/environment/effect.  One of my friends, we'll call him Greg, would normally be the one affected.  It came to pass that the GM started asking just Greg to roll his luck roll.

Eventually, "Greg... Luck roll" made its way into our real life conversation, and persists over a decade later in our interactions.</description>
		<content:encoded><![CDATA[<p>In one of our college campaigns, the party was subject to bunches of things &#8220;randomly,&#8221; like getting hit by the person emptying the chamber pot on the second story and that sort of thing.  The GM (Rolemaster) would ask us for a &#8220;luck&#8221; roll and the person who lost would be the one subjected to the attack/environment/effect.  One of my friends, we&#8217;ll call him Greg, would normally be the one affected.  It came to pass that the GM started asking just Greg to roll his luck roll.</p>
<p>Eventually, &#8220;Greg&#8230; Luck roll&#8221; made its way into our real life conversation, and persists over a decade later in our interactions.</p>
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		<title>By: Lanir</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8182</link>
		<dc:creator>Lanir</dc:creator>
		<pubDate>Wed, 23 Apr 2008 04:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8182</guid>
		<description>I'm not a very crunchy type but if I were going for an effect like this... Yeah my first thought was something based off of heat metal. Pick your radius, probably 20-30 feet. Ignore rounds 6 &#38; 7 and just keep applying 2d4 per round if people insist on being cooked. Honestly these ogres should carry large sized turkey basters in case someone is so foolish. Think of it as a marinade special attack.

I was kind of figuring the sparking effect would be a constant faerie fire on anyone using metal weapons or armor that dissipates as they leave range. If you want to be really mean you could assign a -1 per d4 of damage they're taking at the time to offense (metal weapons) and/or defense (metal armor). I think this ability on it's own would probably add 1-2 CR to the critter but who knows. I sometimes think CR is assigned based on recommendations by the magic 8 ball.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a very crunchy type but if I were going for an effect like this&#8230; Yeah my first thought was something based off of heat metal. Pick your radius, probably 20-30 feet. Ignore rounds 6 &amp; 7 and just keep applying 2d4 per round if people insist on being cooked. Honestly these ogres should carry large sized turkey basters in case someone is so foolish. Think of it as a marinade special attack.</p>
<p>I was kind of figuring the sparking effect would be a constant faerie fire on anyone using metal weapons or armor that dissipates as they leave range. If you want to be really mean you could assign a -1 per d4 of damage they&#8217;re taking at the time to offense (metal weapons) and/or defense (metal armor). I think this ability on it&#8217;s own would probably add 1-2 CR to the critter but who knows. I sometimes think CR is assigned based on recommendations by the magic 8 ball.</p>
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		<title>By: Dave T. Game</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8180</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Wed, 23 Apr 2008 03:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8180</guid>
		<description>Yan: The translators are just awesome and made localized puns for every language they made it in. As a wee one, I never thought that the books had been translated from another language because they were so darn funny.</description>
		<content:encoded><![CDATA[<p>Yan: The translators are just awesome and made localized puns for every language they made it in. As a wee one, I never thought that the books had been translated from another language because they were so darn funny.</p>
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		<title>By: Bartoneus</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8179</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8179</guid>
		<description>Wow, glad I inspired such great sharing of stories!

Bartoneuss last blog post..&lt;a href="http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/" rel="nofollow"&gt;YouTube of the Week: Betraying Warthog Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Wow, glad I inspired such great sharing of stories!</p>
<p>Bartoneuss last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/275152617/">YouTube of the Week: Betraying Warthog Edition</a></p>
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		<title>By: Graham&#124;ve4grm</title>
		<link>http://chattydm.net/2008/04/22/when-funny-becomes-story/#comment-8178</link>
		<dc:creator>Graham&#124;ve4grm</dc:creator>
		<pubDate>Wed, 23 Apr 2008 02:44:08 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=528#comment-8178</guid>
		<description>Yan -
http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters

Cacofonix is the english version of the bard.  (A play on cacophony, or loud, usually unpleasant noise.)</description>
		<content:encoded><![CDATA[<p>Yan -<br />
<a href="http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters">http://en.wikipedia.org/wiki/Asterix_the_gaul#Characters</a></p>
<p>Cacofonix is the english version of the bard.  (A play on cacophony, or loud, usually unpleasant noise.)</p>
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