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	<title>Comments on: Mining Tropes for RPG Nuggets: The Truman Mirror Tomato Surprise!</title>
	<atom:link href="http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/</link>
	<description>A DM's quest for Nirvana (or Mechanus, or the Abyss...)</description>
	<pubDate>Fri, 29 Aug 2008 00:12:11 +0000</pubDate>
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		<title>By: tomato recall &#124; Lasts information</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10740</link>
		<dc:creator>tomato recall &#124; Lasts information</dc:creator>
		<pubDate>Wed, 04 Jun 2008 00:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10740</guid>
		<description>[...] Mining Tropes for RPG Nuggets: The Truman Mirror Tomato Surprise!One character is in fact a shapeshifter with amnesia sent in the party as a sleeper agent, however, the trigger to recall it’s mission and lift the amnesia partly failed and now the character gets a highly skilled Jason Bourne character &#8230;Musings of the Chatty DM - http://chattydm.net [...]</description>
		<content:encoded><![CDATA[<p>[...] Mining Tropes for RPG Nuggets: The Truman Mirror Tomato Surprise!One character is in fact a shapeshifter with amnesia sent in the party as a sleeper agent, however, the trigger to recall it’s mission and lift the amnesia partly failed and now the character gets a highly skilled Jason Bourne character &#8230;Musings of the Chatty DM - <a href="http://chattydm.net">http://chattydm.net</a> [...]</p>
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		<title>By: Gnome Rodeo: More Links than a Sausage Golem</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10430</link>
		<dc:creator>Gnome Rodeo: More Links than a Sausage Golem</dc:creator>
		<pubDate>Fri, 16 May 2008 09:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10430</guid>
		<description>[...] Musings of the Chatty DM: Chatty delves into ways to handle a big reveal in your campaign without making your players want to tear you into tiny pieces. He&#8217;s also [...]</description>
		<content:encoded><![CDATA[<p>[...] Musings of the Chatty DM: Chatty delves into ways to handle a big reveal in your campaign without making your players want to tear you into tiny pieces. He&#8217;s also [...]</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10379</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Wed, 14 May 2008 19:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10379</guid>
		<description>Thanks for the comments.  I see that a lot of you have tried it in the past or were thinking of doing something similar.  That's cool

@ Dave the Game: You are a walking Tropedia Dave!  If I ever write a book or publish my trope posts, I,m picking you to write the preface!

@Greywulf: Excellent tips!  The 'listen and pick the players secret' is awesome.</description>
		<content:encoded><![CDATA[<p>Thanks for the comments.  I see that a lot of you have tried it in the past or were thinking of doing something similar.  That&#8217;s cool</p>
<p>@ Dave the Game: You are a walking Tropedia Dave!  If I ever write a book or publish my trope posts, I,m picking you to write the preface!</p>
<p>@Greywulf: Excellent tips!  The &#8216;listen and pick the players secret&#8217; is awesome.</p>
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		<title>By: jason</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10376</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 14 May 2008 15:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10376</guid>
		<description>contructs. Awakened nimblewrights or something like that. One of my PCs is an Elan (psionic race) with no memory of her past life. She only remembers the past 5 years.</description>
		<content:encoded><![CDATA[<p>contructs. Awakened nimblewrights or something like that. One of my PCs is an Elan (psionic race) with no memory of her past life. She only remembers the past 5 years.</p>
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		<title>By: Graham</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10375</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 14 May 2008 14:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10375</guid>
		<description>&lt;i&gt;P.S. Anyone think what the recipe would be to make a Truman Mirror Tomato Surprise?&lt;/i&gt;

Hmm... I'm unsure as to the exact recipe, but I believe it would involve cooking blindfolded.</description>
		<content:encoded><![CDATA[<p><i>P.S. Anyone think what the recipe would be to make a Truman Mirror Tomato Surprise?</i></p>
<p>Hmm&#8230; I&#8217;m unsure as to the exact recipe, but I believe it would involve cooking blindfolded.</p>
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		<title>By: Felonius</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10374</link>
		<dc:creator>Felonius</dc:creator>
		<pubDate>Wed, 14 May 2008 13:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10374</guid>
		<description>@greywulf "Use the Great Reveal as a to get players to the game
“But you’ve GOT to make next session. That’s when you find out who killed your father and why that amulet embedded in your chest glows when redheads are around.”"

Is there a TV Trope for that?  I mean, running series do this all the time...  "Tune in next time where you'll see these random scenes."

You know...  I was planning a "Prison Dungeon", involving a Tarterian dragon (from the 3e Draconomicon) where the players were going through a prison to rescue someone...  Now I'm tempted to pull one of my party aside and have them rebuild their character as a Changeling (from Eberron) who's impersonating that character, and they're actually rescuing one of their own...  and have to fight the changeling when it's done...</description>
		<content:encoded><![CDATA[<p>@greywulf &#8220;Use the Great Reveal as a to get players to the game<br />
“But you’ve GOT to make next session. That’s when you find out who killed your father and why that amulet embedded in your chest glows when redheads are around.”&#8221;</p>
<p>Is there a TV Trope for that?  I mean, running series do this all the time&#8230;  &#8220;Tune in next time where you&#8217;ll see these random scenes.&#8221;</p>
<p>You know&#8230;  I was planning a &#8220;Prison Dungeon&#8221;, involving a Tarterian dragon (from the 3e Draconomicon) where the players were going through a prison to rescue someone&#8230;  Now I&#8217;m tempted to pull one of my party aside and have them rebuild their character as a Changeling (from Eberron) who&#8217;s impersonating that character, and they&#8217;re actually rescuing one of their own&#8230;  and have to fight the changeling when it&#8217;s done&#8230;</p>
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		<title>By: greywulf</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10369</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 14 May 2008 07:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10369</guid>
		<description>'sgood.

Here's two other great things to do with Secrets:

1) Let the players come up with them.
I do this A LOT when playing Mutants &#38; Masterminds, mainly because I'm a Lazy GM (tm). We ran many unprepared scenarios and I have half an ear listening to the players' chatter. If one of the says "I reckon the Green Lady is behind this. Who else would want to raid a museum &lt;i&gt;and&lt;/i&gt; a nature reserve?" then that becomes the climax. The look of satisfation on the player's face at the end of the session because HE WORKED IT OUT FIRST is worth it.

2) Use the Great Reveal as a to get players to the game
"But you've GOT to make next session. That's when you find out who killed your father and why that amulet embedded in your chest glows when redheads are around."

I mean, who could resist?

greywulfs last blog post..&lt;a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/Comments_on_ShouldIStayOrShouldIGo" rel="nofollow"&gt;Comments on ShouldIStayOrShouldIGo: Yeh. I could always move greywulf.net (and this blog) over to hcoop too...... Later. We'll see :)&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8217;sgood.</p>
<p>Here&#8217;s two other great things to do with Secrets:</p>
<p>1) Let the players come up with them.<br />
I do this A LOT when playing Mutants &amp; Masterminds, mainly because I&#8217;m a Lazy GM &#8482;. We ran many unprepared scenarios and I have half an ear listening to the players&#8217; chatter. If one of the says &#8220;I reckon the Green Lady is behind this. Who else would want to raid a museum <i>and</i> a nature reserve?&#8221; then that becomes the climax. The look of satisfation on the player&#8217;s face at the end of the session because HE WORKED IT OUT FIRST is worth it.</p>
<p>2) Use the Great Reveal as a to get players to the game<br />
&#8220;But you&#8217;ve GOT to make next session. That&#8217;s when you find out who killed your father and why that amulet embedded in your chest glows when redheads are around.&#8221;</p>
<p>I mean, who could resist?</p>
<p>greywulfs last blog post..<a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/Comments_on_ShouldIStayOrShouldIGo">Comments on ShouldIStayOrShouldIGo: Yeh. I could always move greywulf.net (and this blog) over to hcoop too&#8230;&#8230; Later. We&#8217;ll see <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </a></p>
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		<title>By: Dave T. Game</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10367</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Wed, 14 May 2008 02:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10367</guid>
		<description>Oh, and in that same campaign, I did a Matrix parody where the PCs were told there was another world above this one, and head upstairs in an elevator.

There they are to meet someone who has information for them. The doors open... and there's a fat guy with glasses in a funny t-shirt who says "Not what you were expecting, right?" And offers them Doritos. He says some cryptic things before sending them away.

It wasn't really a big element, more of a 15 minute gag.

Man, that game was just TV Tropes the RPG...

Dave T. Games last blog post..&lt;a href="http://feeds.feedburner.com/~r/CriticalHits/~3/289748124/" rel="nofollow"&gt;“Guitar Hero IV” will feature a Band… of Rock…&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Oh, and in that same campaign, I did a Matrix parody where the PCs were told there was another world above this one, and head upstairs in an elevator.</p>
<p>There they are to meet someone who has information for them. The doors open&#8230; and there&#8217;s a fat guy with glasses in a funny t-shirt who says &#8220;Not what you were expecting, right?&#8221; And offers them Doritos. He says some cryptic things before sending them away.</p>
<p>It wasn&#8217;t really a big element, more of a 15 minute gag.</p>
<p>Man, that game was just TV Tropes the RPG&#8230;</p>
<p>Dave T. Games last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/289748124/">“Guitar Hero IV” will feature a Band… of Rock…</a></p>
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		<title>By: Dave T. Game</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10366</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Wed, 14 May 2008 02:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10366</guid>
		<description>I've done specifically the Truman Show trope.

In my d20 Modern College game, I had a sub-system of hidden allegiances that I was never able to implement very well. I also had a new character to introduce.

So before the game, I told the group that I had to talk to each of them individually about their allegiances. This provided the cover story.

I told each player that they had been replaced by actors playing the part of their character, and gave them specific character traits. I also told them that they all already knew the new character, and should just act like she's always been there.

...Except, of course, for poor Mike. I gave him an actual mission for his allegiance, as the only one who had not been replaced by an actor.

Mike first sort of just rolled with the idea that there was this new person there that everyone else seemed to know. Then there was a typical plot that they began to investigate. Then he started to notice that everyone else in the party was acting weird.

He eventually did a full-on flip out (Mike was an awesome roleplayer who never took in game stuff personally) and the rest of the story played itself out, and he was able to escape and find his real friends. There was a reason for all of that happening, of course, that may have made some amount of sense... but who cares! I managed to successfully inflict the Truman Show on a player. Mike may never have forgiven me, but I know that everyone had a blast.

One of my favorite adventures I've ever run.

Dave T. Games last blog post..&lt;a href="http://feeds.feedburner.com/~r/CriticalHits/~3/289748124/" rel="nofollow"&gt;“Guitar Hero IV” will feature a Band… of Rock…&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done specifically the Truman Show trope.</p>
<p>In my d20 Modern College game, I had a sub-system of hidden allegiances that I was never able to implement very well. I also had a new character to introduce.</p>
<p>So before the game, I told the group that I had to talk to each of them individually about their allegiances. This provided the cover story.</p>
<p>I told each player that they had been replaced by actors playing the part of their character, and gave them specific character traits. I also told them that they all already knew the new character, and should just act like she&#8217;s always been there.</p>
<p>&#8230;Except, of course, for poor Mike. I gave him an actual mission for his allegiance, as the only one who had not been replaced by an actor.</p>
<p>Mike first sort of just rolled with the idea that there was this new person there that everyone else seemed to know. Then there was a typical plot that they began to investigate. Then he started to notice that everyone else in the party was acting weird.</p>
<p>He eventually did a full-on flip out (Mike was an awesome roleplayer who never took in game stuff personally) and the rest of the story played itself out, and he was able to escape and find his real friends. There was a reason for all of that happening, of course, that may have made some amount of sense&#8230; but who cares! I managed to successfully inflict the Truman Show on a player. Mike may never have forgiven me, but I know that everyone had a blast.</p>
<p>One of my favorite adventures I&#8217;ve ever run.</p>
<p>Dave T. Games last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/289748124/">“Guitar Hero IV” will feature a Band… of Rock…</a></p>
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		<title>By: Reverend Mike</title>
		<link>http://chattydm.net/2008/05/13/mining-tropes-for-rpg-nuggets-the-truman-mirror-tomato-surprise/#comment-10364</link>
		<dc:creator>Reverend Mike</dc:creator>
		<pubDate>Wed, 14 May 2008 02:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=580#comment-10364</guid>
		<description>I've been meaning to implement the Truman Show trope for awhile now...it's been sitting in my mind and found a home in: Entire campaign is really TV show. Throw dice at DM.

But yea...the matrix trick will be nice if I decide to transition from D&#38;D into a d20 modern campaign sometime...what fun that will be...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been meaning to implement the Truman Show trope for awhile now&#8230;it&#8217;s been sitting in my mind and found a home in: Entire campaign is really TV show. Throw dice at DM.</p>
<p>But yea&#8230;the matrix trick will be nice if I decide to transition from D&amp;D into a d20 modern campaign sometime&#8230;what fun that will be&#8230;</p>
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