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	<title>Comments on: Player Motivation and Types Revisited, Again</title>
	<atom:link href="http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<pubDate>Fri, 05 Dec 2008 02:52:18 +0000</pubDate>
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		<title>By: Gnome Stewart Will Strangle You in Your Sleep with GMing Links - Gnome Stew, the Game Mastering Blog</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-12106</link>
		<dc:creator>Gnome Stewart Will Strangle You in Your Sleep with GMing Links - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 11 Jul 2008 15:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-12106</guid>
		<description>[...] DM: Teaching Role Playing Games to New Players is about that very thing, and it&#8217;s solid. Player Motivation and Types Revisited, Again revises the now-classic list of player archetypes from Robin&#8217;s Laws of Good Gamemastering, [...]</description>
		<content:encoded><![CDATA[<p>[...] DM: Teaching Role Playing Games to New Players is about that very thing, and it&#8217;s solid. Player Motivation and Types Revisited, Again revises the now-classic list of player archetypes from Robin&#8217;s Laws of Good Gamemastering, [...]</p>
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		<title>By: Ostar</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11933</link>
		<dc:creator>Ostar</dc:creator>
		<pubDate>Mon, 07 Jul 2008 16:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11933</guid>
		<description>Points for finding a way to use a picture of Doris Day!
Otherwise, nothing to add to this excellent article.</description>
		<content:encoded><![CDATA[<p>Points for finding a way to use a picture of Doris Day!<br />
Otherwise, nothing to add to this excellent article.</p>
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		<title>By: Graham</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11921</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 07 Jul 2008 03:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11921</guid>
		<description>Nah, that's more method actor.</description>
		<content:encoded><![CDATA[<p>Nah, that&#8217;s more method actor.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11904</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Sun, 06 Jul 2008 13:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11904</guid>
		<description>You are very correct. I misread the "unfold" part of that description, and assumed the storyteller persona was the type of player who makes up endless background stories in prose or poetry for his character.</description>
		<content:encoded><![CDATA[<p>You are very correct. I misread the &#8220;unfold&#8221; part of that description, and assumed the storyteller persona was the type of player who makes up endless background stories in prose or poetry for his character.</p>
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	<item>
		<title>By: Graham</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11900</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11900</guid>
		<description>That would be a combination of Storyteller and Butt Kicker.  The Butt Kicker is still there for the triumph over a challenge, but the excited over description stuff is Storyteller.</description>
		<content:encoded><![CDATA[<p>That would be a combination of Storyteller and Butt Kicker.  The Butt Kicker is still there for the triumph over a challenge, but the excited over description stuff is Storyteller.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11897</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Sat, 05 Jul 2008 16:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11897</guid>
		<description>True, especially for the combat- and puzzle-aspect, but how would you explain the horror gaming? There are people playing games to get scared out of their minds. Every now and then, when I've managed to produce something really scary in a campaign; this guy goes bananas, he absolutely loves it! And I'm not necessarily talking about fighting or presenting a challenge, just descriptions, vivid story-telling, he loves it! Kind of like how you used to tell your friends scary stories at night when sleeping over (without the horrid sudden-flashlight-from-below effect though).</description>
		<content:encoded><![CDATA[<p>True, especially for the combat- and puzzle-aspect, but how would you explain the horror gaming? There are people playing games to get scared out of their minds. Every now and then, when I&#8217;ve managed to produce something really scary in a campaign; this guy goes bananas, he absolutely loves it! And I&#8217;m not necessarily talking about fighting or presenting a challenge, just descriptions, vivid story-telling, he loves it! Kind of like how you used to tell your friends scary stories at night when sleeping over (without the horrid sudden-flashlight-from-below effect though).</p>
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		<title>By: Graham</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11896</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 05 Jul 2008 15:51:36 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11896</guid>
		<description>@Flying Dutchman -

No need.  That seems to fall under a combination of Butt Kicker and Outlier.  The desire to experience and overcome new challenges (not just combat) is Butt Kicker, and trying crazy, wacky ideas that often result in death is pure Outlier to me.

Not everybody will fall under a single player type, after all.</description>
		<content:encoded><![CDATA[<p>@Flying Dutchman -</p>
<p>No need.  That seems to fall under a combination of Butt Kicker and Outlier.  The desire to experience and overcome new challenges (not just combat) is Butt Kicker, and trying crazy, wacky ideas that often result in death is pure Outlier to me.</p>
<p>Not everybody will fall under a single player type, after all.</p>
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		<title>By: Flying Dutchman</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11895</link>
		<dc:creator>Flying Dutchman</dc:creator>
		<pubDate>Sat, 05 Jul 2008 15:29:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11895</guid>
		<description>I was thinking about one guy who plays with us. This guy enjoys the thrill of a good fight, or when I (as GM) set a timer for them to come up with an idea or a solution in a limited amount of time. He usually just panics and blurts out insane ideas that never work or get him killed, but he enjoys it nonetheless. He can get really pissed off and hold grudges against enemies they’ve made in-game, remembers names, and actively seeks friendships with NPC’s.
Maybe an idea for a new player type (or an explansion of the butt-kicker), because this guy also plays for the excitement. And not just combat like the butt-kicker, but also when I try to make things scary, or set a time limit; his eyes flare up like he’s some psyched dog about to go chase a Frisbee.</description>
		<content:encoded><![CDATA[<p>I was thinking about one guy who plays with us. This guy enjoys the thrill of a good fight, or when I (as GM) set a timer for them to come up with an idea or a solution in a limited amount of time. He usually just panics and blurts out insane ideas that never work or get him killed, but he enjoys it nonetheless. He can get really pissed off and hold grudges against enemies they’ve made in-game, remembers names, and actively seeks friendships with NPC’s.<br />
Maybe an idea for a new player type (or an explansion of the butt-kicker), because this guy also plays for the excitement. And not just combat like the butt-kicker, but also when I try to make things scary, or set a time limit; his eyes flare up like he’s some psyched dog about to go chase a Frisbee.</p>
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		<title>By: ChattyDM</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11894</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11894</guid>
		<description>Reinstated Lurking and added Cheetoism, Escapism and Competition to player motivations.</description>
		<content:encoded><![CDATA[<p>Reinstated Lurking and added Cheetoism, Escapism and Competition to player motivations.</p>
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		<title>By: Noumenon</title>
		<link>http://chattydm.net/2008/07/04/player-motivation-and-types-revisited-again/#comment-11893</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=672#comment-11893</guid>
		<description>I was comparing to the "player motivations" section from before (I was gonna save your list in my big D&#38;D text file and found that I already had the list in there from before).  I never saved the "player types" list.</description>
		<content:encoded><![CDATA[<p>I was comparing to the &#8220;player motivations&#8221; section from before (I was gonna save your list in my big D&amp;D text file and found that I already had the list in there from before).  I never saved the &#8220;player types&#8221; list.</p>
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