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Category Archives: Player Psychology


Player Motivation and Types Revisited, Again

The Gen Con 2008 seminar I’ll co-host with my friends DNAPhil, Zach and Vicki is going to be about sharing tips with GMs about prepping RPG game session .  My parts of that seminar (What I’ve been doing most nights of this week and possibly the next one) will cover Using Tropes (yay!) and Player [...]

Afterschool Tropes Special: What’s That Fridge Doing at the Table?

I’ve decided to rename my trope series because the posts feel like I’m writing a new season. I’m also experimenting with slightly different formats of trope posts. It remains to be seen if I’ll be jumping the shark or making the series grow a beard.
Have you ever had the experience, at school, in your [...]

Chatty on 4e: Exploration vs Competence / Fun vs Satisfaction!

I’ve mentioned in older posts that D&D 4e seemed to go back to the roots of the game for simplicity of Game Prep and monster stats.
So far this has been true. At worse, game stats for level 30 creatures take one full column of the Monster Manual.
Such baddies are usually limited to 4-5 different [...]

The 5th stage of a RPG team’s development: Stagnation

Somewhere between September and October of last year I wrote a series about comparing a RPG gaming group to a Workplace project team. The analogy was rather solid and I got good feedback on it.
Since then, I was pointed toward Kyle Aaron’s similar work over here.
There, he pointed out a key difference between [...]

Mining Tropes for RPG Nuggets: The Quest Improbable

It’s been too long I know. After having done more that 20 Trope related posts, it becomes kind of daunting to try to produce one that won’t be a re-hash of a previous one (or, you know, bad!).
As I was losing time on the TV Tropes wiki looking for some more character specific trope [...]

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