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Category Archives: Player Psychology


Mining Tropes for RPG Nuggets: The Quest Improbable

It’s been too long I know. After having done more that 20 Trope related posts, it becomes kind of daunting to try to produce one that won’t be a re-hash of a previous one (or, you know, bad!).
As I was losing time on the TV Tropes wiki looking for some more character specific trope [...]

(Really)Mini-Post: A GM’s Authority

I took two days off from work today and tomorrow and that somewhat includes blogging (unless I get an inspiration like I just did now).
I’m currently writing a guest post for another RPG site and while I was editing my work, I added this small sentence:
It’s one thing to have a rule book say you [...]

Mini-Fluff: More on-the-fly world building

Mini-posts are approx. 500 words posts on one of my pet subjects. I usually do them when I have a busy evening, like Adventure Preping or doing things like, you know, exercise!
I’m deep in adventure prep, deeper than I have been for a long time.
I don’t know if it’s the same for you (and [...]

Aight, I put on my robe and wizard hat…

Sooooo, a few days ago Vanir puts up a post about what his Epic Level Heavy-Metal Bard called Bat Loaf did when he was riding the Tarrasque with his pals.
My brain broke down somewhere down the line but now that my memory matrix has been reconstructed, it seems that Bat Loaf got his metal S.O. [...]

Robin’s Laws Revisited: Part 2, Player Types and Traits

This post is part of a new series that explores Robin Laws’ seminal work on GMing. This time I tackle the book’s fundamental subject of player types and what they seek in RPGs. Part one can be found here.

The second chapter of Robin’s Laws of Good Game Mastering brings up the subject that knowing [...]

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Creative Commons Attribution-NonCommercial 2.5 Canada