<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Musings of the Chatty DM</title>
	<atom:link href="http://chattydm.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://chattydm.net</link>
	<description>Like Hanging at the Cash Register of your Favorite Game Store</description>
	<lastBuildDate>Sat, 04 Jul 2009 02:56:38 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Friday Chat: Dealing with Aggressive/Jerk Players by ChattyDM</title>
		<link>http://chattydm.net/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/comment-page-1/#comment-17228</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 04 Jul 2009 02:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-17228</guid>
		<description>@Jhudsi: What you propose DM do is textbook perfect!   And I&#039;d add that if a player wants an oddball character, he/she should work with the other players to find ways to make the party work with the oddball.

@Wyatt: That&#039;s interesting to know.  I would even surmise that with the added benefit of internet anonymity griefers are probably more common.

@Jim: That&#039;s very old testament/old School.  I recall Gary Gygax talking in the 1e DMG about blasting PCs with lightning when players needed to be disciplined :)

@Galactus Brown:  If the guy is a nice guy who just happens to completely missplay paladins (it often happens, especially with potential control freaks) I suggest that you ask him to make a new PC more in line with teh rest of the party.

@Rebecca: Hey there!  I got your book and my wife, who&#039;s right off Twilight, is going to read it over the weekend.  I&#039;ll let you know how it goes.   Also re: Paragon of Asshatery, you should have seen my 1st draft, it was a lot worse than that! :)

@ZZarchov: Great suggestions for galactus!</description>
		<content:encoded><![CDATA[<p>@Jhudsi: What you propose DM do is textbook perfect!   And I&#8217;d add that if a player wants an oddball character, he/she should work with the other players to find ways to make the party work with the oddball.</p>
<p>@Wyatt: That&#8217;s interesting to know.  I would even surmise that with the added benefit of internet anonymity griefers are probably more common.</p>
<p>@Jim: That&#8217;s very old testament/old School.  I recall Gary Gygax talking in the 1e DMG about blasting PCs with lightning when players needed to be disciplined <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Galactus Brown:  If the guy is a nice guy who just happens to completely missplay paladins (it often happens, especially with potential control freaks) I suggest that you ask him to make a new PC more in line with teh rest of the party.</p>
<p>@Rebecca: Hey there!  I got your book and my wife, who&#8217;s right off Twilight, is going to read it over the weekend.  I&#8217;ll let you know how it goes.   Also re: Paragon of Asshatery, you should have seen my 1st draft, it was a lot worse than that! <img src='http://chattydm.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@ZZarchov: Great suggestions for galactus!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Page Dungeon Winners! by ChattyDM</title>
		<link>http://chattydm.net/2009/07/01/one-page-dungeon-winners/comment-page-1/#comment-17227</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 04 Jul 2009 02:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3394#comment-17227</guid>
		<description>@Doc: I grabbed your complete link over at Midnight&#039;s Lair.  

Added both new entries, thanks!</description>
		<content:encoded><![CDATA[<p>@Doc: I grabbed your complete link over at Midnight&#8217;s Lair.  </p>
<p>Added both new entries, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Page Dungeon Winners! by Doc Holaday</title>
		<link>http://chattydm.net/2009/07/01/one-page-dungeon-winners/comment-page-1/#comment-17226</link>
		<dc:creator>Doc Holaday</dc:creator>
		<pubDate>Sat, 04 Jul 2009 02:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3394#comment-17226</guid>
		<description>Link to my entry: http://porousmind.net/misc/The Holes1The Summoner&#039;s Cave.pdf</description>
		<content:encoded><![CDATA[<p>Link to my entry: <a href="http://porousmind.net/misc/The">http://porousmind.net/misc/The</a> Holes1The Summoner&#8217;s Cave.pdf</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Page Dungeon Winners! by ChattyDM</title>
		<link>http://chattydm.net/2009/07/01/one-page-dungeon-winners/comment-page-1/#comment-17225</link>
		<dc:creator>ChattyDM</dc:creator>
		<pubDate>Sat, 04 Jul 2009 02:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3394#comment-17225</guid>
		<description>@Gary: I&#039;m the one who picked your entry as a Judge&#039;s pick.  I absolutely loved how you integrated a fountain, a workshop and a crypt all into one.  And the puzzle-trap was wonderfull.  All in so few rooms.  I love such designs.  Great work!</description>
		<content:encoded><![CDATA[<p>@Gary: I&#8217;m the one who picked your entry as a Judge&#8217;s pick.  I absolutely loved how you integrated a fountain, a workshop and a crypt all into one.  And the puzzle-trap was wonderfull.  All in so few rooms.  I love such designs.  Great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Compiled List of One Page Dungeon Entries by Gabriel</title>
		<link>http://chattydm.net/2009/05/25/the-compiled-list-of-one-page-dungeon-entries/comment-page-2/#comment-17224</link>
		<dc:creator>Gabriel</dc:creator>
		<pubDate>Sat, 04 Jul 2009 00:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3058#comment-17224</guid>
		<description>Hi, I uploaded mine to 

http://www.greyhawkonline.com/urudnd/Shrine%20of%20the%20Rodent%20God.pdf

Saludos!
Gabriel
.-= Gabriel&#180;s last blog ..&lt;a href=&quot;http://carlanco.blogspot.com/2009/07/one-page-dungeon-contest.html&quot; rel=&quot;nofollow&quot;&gt;One Page Dungeon Contest&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Hi, I uploaded mine to </p>
<p><a href="http://www.greyhawkonline.com/urudnd/Shrine%20of%20the%20Rodent%20God.pdf">http://www.greyhawkonline.com/urudnd/Shrine%20of%20the%20Rodent%20God.pdf</a></p>
<p>Saludos!<br />
Gabriel<br />
<span class="cluv"> Gabriel&#180;s last blog ..<a href="http://carlanco.blogspot.com/2009/07/one-page-dungeon-contest.html">One Page Dungeon Contest</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://chattydm.net/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Page Dungeon Winners! by Gary</title>
		<link>http://chattydm.net/2009/07/01/one-page-dungeon-winners/comment-page-1/#comment-17223</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Sat, 04 Jul 2009 00:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3394#comment-17223</guid>
		<description>Thanks to all the judges and the sponsors. This contest was a hoot! My entry was The Clockwork Crypt and it was the first adventure I&#039;ve taken the time to write out in a year at least! Thank you for getting me off of my creative duff. I&#039;ve never been called &quot;elegant&quot; before. I like it! If/when another 1PD contest is announced (or calls for product submissions are made), you can count on me for another dungeon. Best wishes to all!</description>
		<content:encoded><![CDATA[<p>Thanks to all the judges and the sponsors. This contest was a hoot! My entry was The Clockwork Crypt and it was the first adventure I&#8217;ve taken the time to write out in a year at least! Thank you for getting me off of my creative duff. I&#8217;ve never been called &#8220;elegant&#8221; before. I like it! If/when another 1PD contest is announced (or calls for product submissions are made), you can count on me for another dungeon. Best wishes to all!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Friday Chat: Dealing with Aggressive/Jerk Players by GalactusBrown</title>
		<link>http://chattydm.net/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/comment-page-1/#comment-17222</link>
		<dc:creator>GalactusBrown</dc:creator>
		<pubDate>Fri, 03 Jul 2009 23:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-17222</guid>
		<description>Good suggestions Zzarchov.

I think since the characters were created separately for Keep on the Shadowfell there was never any impetus to conform as a group initially.

But now that they&#039;ve been all over together they should have more cohesion rather than less. 

The overarching storyline is that they&#039;re getting revenge on someone who betrayed them and I thought that the desire for revenge would bring them together but it hasn&#039;t. Probably more my fault than theirs. Nonetheless they&#039;re not as team-y as I would like.

I&#039;m wrapping up a segment with a large scale invasion of a city and once it shifts into &quot;war&quot; mode I think I&#039;ll try and take your suggestion and lay it on the line to the players about what the parties reason for staying together is. Because I have this feeling that the amoral bunch won&#039;t want to fight this war and they&#039;ll want to get out as quickly as possible. Whereas the Paladin will want to lead troops and go storming into the fray. 

Hopefully it will work...</description>
		<content:encoded><![CDATA[<p>Good suggestions Zzarchov.</p>
<p>I think since the characters were created separately for Keep on the Shadowfell there was never any impetus to conform as a group initially.</p>
<p>But now that they&#8217;ve been all over together they should have more cohesion rather than less. </p>
<p>The overarching storyline is that they&#8217;re getting revenge on someone who betrayed them and I thought that the desire for revenge would bring them together but it hasn&#8217;t. Probably more my fault than theirs. Nonetheless they&#8217;re not as team-y as I would like.</p>
<p>I&#8217;m wrapping up a segment with a large scale invasion of a city and once it shifts into &#8220;war&#8221; mode I think I&#8217;ll try and take your suggestion and lay it on the line to the players about what the parties reason for staying together is. Because I have this feeling that the amoral bunch won&#8217;t want to fight this war and they&#8217;ll want to get out as quickly as possible. Whereas the Paladin will want to lead troops and go storming into the fray. </p>
<p>Hopefully it will work&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Friday Chat: Dealing with Aggressive/Jerk Players by Zzarchov</title>
		<link>http://chattydm.net/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/comment-page-1/#comment-17221</link>
		<dc:creator>Zzarchov</dc:creator>
		<pubDate>Fri, 03 Jul 2009 23:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-17221</guid>
		<description>@ the Paladin in the Amoral type

Have you tried sitting down and flatly explaining things to everyone involved?  Laying it all out can be awkward, but it can be the simplest way out.

bring up the question,  why is a paladin travelling with a group of ne&#039;er do wells and why is a group of ne&#039;er do wells hanging around with a Paladin?

Consider offering to shunt the Paladin (or the party) to the next campaign (he leaves to other adventures)  or the same option with the amoral types.

Potentially run the &quot;alternate campaign&quot; once every 4 or 5 sessions as a change of pace (to try different play types)

But generally I&#039;d reccomend a Group Template,  require each new character to explain how he is connected to the group,  why he wants to travell with him and why they want him travelling with them.

That averts alot of problems.  

Simply telling people the type of game to expect helps avoid &quot;off&quot; characters (like the Pirate in the Ninja campaign).
.-= Zzarchov&#180;s last blog ..&lt;a href=&quot;http://zzarchov.blogspot.com/2009/07/i-make-bear-lore-impressive-skill.html&quot; rel=&quot;nofollow&quot;&gt;I make Bear Lore an impressive skill.&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>@ the Paladin in the Amoral type</p>
<p>Have you tried sitting down and flatly explaining things to everyone involved?  Laying it all out can be awkward, but it can be the simplest way out.</p>
<p>bring up the question,  why is a paladin travelling with a group of ne&#8217;er do wells and why is a group of ne&#8217;er do wells hanging around with a Paladin?</p>
<p>Consider offering to shunt the Paladin (or the party) to the next campaign (he leaves to other adventures)  or the same option with the amoral types.</p>
<p>Potentially run the &#8220;alternate campaign&#8221; once every 4 or 5 sessions as a change of pace (to try different play types)</p>
<p>But generally I&#8217;d reccomend a Group Template,  require each new character to explain how he is connected to the group,  why he wants to travell with him and why they want him travelling with them.</p>
<p>That averts alot of problems.  </p>
<p>Simply telling people the type of game to expect helps avoid &#8220;off&#8221; characters (like the Pirate in the Ninja campaign).<br />
<span class="cluv"> Zzarchov&#180;s last blog ..<a href="http://zzarchov.blogspot.com/2009/07/i-make-bear-lore-impressive-skill.html">I make Bear Lore an impressive skill.</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://chattydm.net/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Friday Chat: Dealing with Aggressive/Jerk Players by Rebecca Coleman</title>
		<link>http://chattydm.net/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/comment-page-1/#comment-17220</link>
		<dc:creator>Rebecca Coleman</dc:creator>
		<pubDate>Fri, 03 Jul 2009 22:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-17220</guid>
		<description>We had a lot of players like this in my group when I was younger. It&#039;s interesting to read a DM going off-- ahem, commenting-- about them because I had always accepted that they were just a feature of the hobby. I agree with you, though, that socially aberrant behavior should be discouraged. I also like the phrase &quot;paragon of asshatery.&quot; I shall use that in the future :-D</description>
		<content:encoded><![CDATA[<p>We had a lot of players like this in my group when I was younger. It&#8217;s interesting to read a DM going off&#8211; ahem, commenting&#8211; about them because I had always accepted that they were just a feature of the hobby. I agree with you, though, that socially aberrant behavior should be discouraged. I also like the phrase &#8220;paragon of asshatery.&#8221; I shall use that in the future <img src='http://chattydm.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Friday Chat: Dealing with Aggressive/Jerk Players by GalactusBrown</title>
		<link>http://chattydm.net/2009/07/02/friday-chat-gaming-with-aggressivejerk-players/comment-page-1/#comment-17219</link>
		<dc:creator>GalactusBrown</dc:creator>
		<pubDate>Fri, 03 Jul 2009 22:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://chattydm.net/?p=3427#comment-17219</guid>
		<description>I&#039;ve been running a game for about 8 months now and the disruptive player has been getting out of hand. My group is all friends, except for this guy who came in by way of another friend.

We have a group of mercenary type players, not completely amoral, but not out for the good of others. And then there&#039;s the Lawful Good Paladin. As the game has been going on he&#039;s been slowly exerting more and more influence where it has now got to a point where the rest of the PCS have become even more evil just so they don&#039;t have to go along with the ideas of the Paladin. He&#039;ll charge into any situation without consulting the group and it&#039;s getting old.

His constant plan is: since he&#039;s the Knight he should be the leader although there&#039;s never been any indication that anyone else feels this way. And he seems completely oblivious to the other members in the party. 

I&#039;ve tried punishing him with getting hit hard if he recklessly charges in, but it doesn&#039;t seem to stick. I don&#039;t want to kill him because that seems like the easy/asshole way to get out of it.

The player himself is a perfectly nice guy so it&#039;s hard to get mad at him. And I wouldn&#039;t want to kick him out of the game since I&#039;d feel bad since he loves to play. I guess I could just try talking to him but if he hasn&#039;t got it by now I&#039;m not sure what I could say...

The worst part for me, is that I&#039;ve had trouble working on the story because he&#039;s so polar opposite to the rest of the PCS. I&#039;ve been trying to do encounters where he can do his thing and the rest of the party can do their&#039;s but it doesn&#039;t feel as coherent as I&#039;d like it. My plan right now is put them into morally gray situations and force him to act against his nature and starting a bit of character growth for him...

Any suggestions? Anything people have done to help a situation like this? I just got back into rpgs wtih 4E and I haven&#039;t ran a game in 15+ years, and back then it was with high school friends so it wasn&#039;t quite the same thing.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been running a game for about 8 months now and the disruptive player has been getting out of hand. My group is all friends, except for this guy who came in by way of another friend.</p>
<p>We have a group of mercenary type players, not completely amoral, but not out for the good of others. And then there&#8217;s the Lawful Good Paladin. As the game has been going on he&#8217;s been slowly exerting more and more influence where it has now got to a point where the rest of the PCS have become even more evil just so they don&#8217;t have to go along with the ideas of the Paladin. He&#8217;ll charge into any situation without consulting the group and it&#8217;s getting old.</p>
<p>His constant plan is: since he&#8217;s the Knight he should be the leader although there&#8217;s never been any indication that anyone else feels this way. And he seems completely oblivious to the other members in the party. </p>
<p>I&#8217;ve tried punishing him with getting hit hard if he recklessly charges in, but it doesn&#8217;t seem to stick. I don&#8217;t want to kill him because that seems like the easy/asshole way to get out of it.</p>
<p>The player himself is a perfectly nice guy so it&#8217;s hard to get mad at him. And I wouldn&#8217;t want to kick him out of the game since I&#8217;d feel bad since he loves to play. I guess I could just try talking to him but if he hasn&#8217;t got it by now I&#8217;m not sure what I could say&#8230;</p>
<p>The worst part for me, is that I&#8217;ve had trouble working on the story because he&#8217;s so polar opposite to the rest of the PCS. I&#8217;ve been trying to do encounters where he can do his thing and the rest of the party can do their&#8217;s but it doesn&#8217;t feel as coherent as I&#8217;d like it. My plan right now is put them into morally gray situations and force him to act against his nature and starting a bit of character growth for him&#8230;</p>
<p>Any suggestions? Anything people have done to help a situation like this? I just got back into rpgs wtih 4E and I haven&#8217;t ran a game in 15+ years, and back then it was with high school friends so it wasn&#8217;t quite the same thing.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
