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Aug 06 2008

RPGBloggers.com: Moving Forward

Day 3 of the RPGbloggers network and already things have been, shall we say, dynamic.

Since I self-appointed myself the community voice of this little project, I thought I’d give you an update.

This nerd project, an initial idea by the Critical-Hits guys and backed by a handful of eager bloggers, was met with such astounding success that it grew past our expectations in mere hours.  From 7 blogs at opening it grew to 30 until Dave collapsed on his bed and had to recuperate and focus on actual paying work.

Then, after a few hiccups with website feeds and humongous graphics exploding on the site’s front page, the site inexplicably crashed for many hours.  Was it traffic, a badly parsed feed, or some CSS loop gone mad?  We don’t know yet and we’re investigating.

All this around a fan-based unfinanced project whose philosophy and vision is probably ahead of our technical readiness to pull it off (although I must give Graham and Dave all the credit here to have hacked things to this level in such a short time).

As with all rapidly growing projects, some opportunities for improvement showed up fast .  We’re all painfully aware of the limited usability of having a gazzillion feed over a far wider range of subject than the average RPG reader cares about.

People have voiced concern over the filtration of RPG content, the sheer number of posts appearing on a daily basis, the possible drowning of one’s post in the page’s rapidly updating content and a perceived dilution of quality vs quantity.

We (I mean the little core group of people supporting/leading this initiative) tend to share similar concerns and have been discussing solutions.

Here’s a rundown of the short/mid term solutions we are entertaining to make the network easier to use.

First, let me be absolutely crystal clear that there is no plan to cull the current number of blog members (and we plan to start adding new blogs as soon as we master some technical issues).  I don’t think we have a quality issue so much as an organization of feeds challenge.

Secondly, we plan to implement a stronger categorization of incoming feeds (with the help of member bloggers) so that posts will appear in subject-specific sub feeds. Readers will be able to use tabs (or a similar mechanism) to see (and subscribe to) feeds on subjects they care about.

Third, we plan to have some site-exclusive featured posts that will, among other things,  present periodic  ‘best of’  from the site’s feeds, a sort of digest of what’s going on in the RPG blogshere.

Fourth, we’ll draft a ‘Good neighbors’ quality charter for the members to adhere to in terms of proper tagging/categorizing of posts, that suggest workarounds for the unavoidable Echo Chamber effects (i,e. all bloggers talking about the same thing at the same time) and foster community building behavior.

Finally, we’ll create a style guide to help bloggers building cool titles and great excerpts to look their best on the site’s page.

That’s about it for the near-term stuf.  It’s going to be a lot of work, but we all want this to be a site that people will enjoy using.

That being said, I’ve been surfing on many of the network’s sites and I must say that comments have picked up on many of them.  The intended cross-pollination of readership has worked beyond our expectations!  People have discovered new blogs and are commenting on them.

This is what the network is all about.  Later, it will probably be more, but for now I see it as a mixer party where people from different communities mingle and get to know each other.

Then we’ll take out the spiked Punchbowl and get this party really started.

On a last note, some potential members have raised concerns over loss of RSS subscribers and possible impact in advertising revenues of individual blogs.  While I still find the possibility of making significant amounts of money in the RPG blog niche debatable, this is a genuine concern.

Please note that the following is my personal opinion and does not necessarily reflect the views of rest of the network’s members.

There currently is one good ‘ad campaign’ going around, The Wizards of the Coast Banner ads, and I predict more will come.  While this campaign seems to be focused on RSS feeds (i.e you need to have reached a certain RSS subscription point, and know the appropriate people to get it), I Intend to lobby hard for advertisers to explore different ways of gauging a website’s worth for advertisement.  RSS feeds subscription can be easily manipulated (i.e. having multiple subs per reader) once a blog reaches a certain point and I’m starting to think that’s not such a good idea.

I’ll keep you posted.

For now, enjoy the network and know that keep on getting better and better…

…then some mega corporation will buy us off for eleventy gazzilion dollars.

Yeah right.

Aug 04 2008

Mini Crunch: Fun with D&D 4e Action Points

I get ideas sometimes.

Ideas that, if I don’t use them, will leave me for another, younger, more prolific writer.  Being a slave to nubile, half-dressed ideas, I take them and put them on electronic paper.

One such idea struck me while reading UncleBear’s latest post about using Hero Points in Hollow Earth Expedition (through our nifty new RPGblogger network!  Sorry couldn’t resist the easy plug).

(The game) also uses a Hero Point system, called Style Points. (…snip…).  You spend them to roll extra dice, or for a player-initiated deus ex machina.  I did that a lot, and it made the game so much more fun than just declaring tactical actions and rolling dice. For instance, when a troop transport truck full of Nazi pulled up, (my Character) took a bead on one of them with his rifle… smiled… then shifted his aim to the fuel depot right behind them. Yeah, I spent a point to have a fuel depot there. BOOM!

So here’s the thing.  D&D 4e has action points.  You start with one each day and you get another one every two encounters to kinda make up for used resources during your long adventuring day.

According to the Rules as Written (RAW), action points can be used only to get an additional Action (Stardard, Move or Minor) during your turn.  This allows you to do all kinds of broken things alone, or combined with your team mates.

Now why not let action points, combined with the use of powers and some player/DM narrative juice, become so much more?

For instance, a rogue is fighting against a Minotaur that has its back against a wall where the DM described some glowing arcane rune,. The rogue shoots the monster with it’s crossbow and misses.

Thinking really fast the player asks the DM if he can use his action point along with one of his encounter powers that deal damage and slides a target.  He says he wants to simulate the effect of his X-bow bolt hitting the arcane rune and making it explode violently in a torrent of arcane energies, possibly hitting the Minotaur and pushing it right between the 2 defenders.

This is pure Rule of Cool, I’d totally go for this (Or shooting a crack in the ceiling making rocks fall and pushing the Minotaur).  The player came up with a brilliant idea and is willing to spend resources to do so.  So what if the power used does not exactly that you can do that?

In fact, as long as an action point is spent, I’d totally allow slight bendings of rules (and some generous bonuses to d20 rolls) to awesome up the scene.

Heck, should we allow it without spending an action point?  I think that cinematic groups should!

Based on what I heard Mike Mearls say when Dave interviewed him, I’m sure the game was designed to allow  playing with powers like that (as well as the fluff behind them).

So I’m totally going to try that and tell you how it goes… Of course, knowing my players, they’ll be so focused on learning the RAW that they’ll probably never invoke that… except Yan!

I’ll let you know.  I can’t wait to start playing.

Anybody would like to expand on this? Does it make sense?  Let me know!

Aug 03 2008

RPG Bloggers Unite!

Last year, Dave the Game and Bartoneus of Critical-Hits approached me with an idea to create a sort of hub where the RSS feeds of various RPG bloggers could be found on one site. The idea was not to create competition but rather create a combined stop for RPG blog readers where they could glance at the titles and short excerpts of the recent posts of various RPG blogs.

With the announced demise of Gleemax and a flurry of activity in our e-mailboxes as various would-be entrepreneurs were moving on the news, we decided to make our own move.

Please allow me to introduce to you http://rpgbloggers.com/. It’s the newest house for the combined feeds of a few RPG blogs that decided to join the network at launch.

The idea is quite simple. If readers see posts of interest to them, they click on them and get transported directly to the original post on the blogger’s website. That’s it, no post slurping, no stealing of content. It’s a one stop shop for a group of like-minded bloggers that will surely grow.

At launch, the current blogs are on board:

I hope many more will join! If you are interested, have a look here for our adhesion requirements.

This is not a social media site, it’s not a forum and it most certainly not about a Brain in a Jar! It’s a bunch of friendly bloggers joining together to make their content easier to access for their shared/overlapping communities.

Will it grow out of this to something bigger? Maybe, only time will tell. For now, it’s something geeky that we’re proud to be part of.

Aug 03 2008

Chatty’s Vacations

Depending on how long you have been a reader here, you know that the biggest inside joke here is that whenever I say I’ll stop posting for some time (for whatever reason), it’s usually the best sign that I’m on the verge of starting a posting storm.  No wonder I wrote 400 posts in one year.

I am however leaving on vacation next Thursday. I’ll be spending 5 days camping with the whole family (away from electricity and Wifi)  and then I’ll have one day to prepare my baggage for Gen Con.

Until then, I still have to get ready for the convetion as I have the following to prepare:

  • I have to read some Paizo Pathfinder Society material and I’ll DM an adventure a few times.
  • I have to get ready to be a DM for the Ascension of the Drow
  • I have to finish preping for my Drunken D&D game that I’ll run for my RPG blogger buddies Dave the Game, Bartoneus, Yax, Dante, Stupid Ranger, Vanir and Bob Younce
    • We’ll find a way to chronicle all that craziness and letting you know about it.
  • We have a few more details to work out for our GM-Fu: Session Prepping seminar on Saturday
  • On top of that I’m participating in a RPG blogger panel on Saturday (thankfully no prep).
  • I also have to make a 5th level D&D 4e character for Stupid Ranger’s Out of the Box madness on Sunday Morning
  • I’ll also play in DNAPhil’s Iron Heroes game.

Damn, I’m already tired just thinking about all that.

So that means that I don’t plan to write anything serious/deep until I leave for camping.  As for Gen Con, I’m not going there as a journalist.  While I will have my laptop with me, I don’t plan to post about it while I’m there.  I might still do it, but it’s not on my to do list.

Contrary to some other better organized bloggers I didn’t write articles in advance to be posted every day I’m gone nor did I seriously think to ask other bloggers to guest post here. (If someone wants to volunteer, email me at chattydm@chattydm.net, I’ll set you up with an account)

So here’s the deal, I invite all bloggers who read this blog to come and drop a comment here whenever they post a new article.

I’ll see you after Gen Con.

Aug 01 2008

Vote for the Ennies

(Image Source: The Ennies Website)

The Ennies is the Roleplaying equivalent of the Oscars.

All fans can vote for their favorites.  I just voted and I encourage you to do so.  You have until August 6th.

You can vote here.

Yes I submitted this site and I didn’t get nominated, my friend Yax did… (for which he will pay dearly in our Drunk D&D and Out of the Box Games).

Like a bitter candidate that took way to long to support his winning rival, I officially back Yax’s bid for Best fan product.

Also, please check out’s Commenter Tony Law’s Fire and Brimstone, it’s a set of rules for Lava for your favorite fantasy game It’s nominated too!

Hmmm, maybe I should use it on Dungeonmastering.com?

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