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Tag Archives: Robin Laws

Robin Laws’ Revisited: Part 5, Creating your Adventure

This post is part of a series where I discuss Robin D Laws’ seminal work on GMing: Robin Laws’ of Good Game Mastering, written at the end of the 90’s . I compare it to my personal experience and opinions and I check how well the guide has ‘aged’.
The other posts of this series [...]

Robin’s Laws Revisited: Part 4, Creating your Campaign

This post is part of a series that revisits Robin Laws’ classic work on Gamemastering, called simply enough Robin’s Laws of Good Game Mastering.
I tackle each chapter in order. It’s not so much a review of the book but more my views on the subjects Robin touched then. If you [...]

Robin’s Laws Revisited: Part 3, Picking up your set of rules

This post is part of a series that explores Robin Laws’ seminal work on GMing, Robin’s Laws of Good Gamemastering and adds my thoughts on the same subject. This time, we tackle choosing a Rule set which is very actual since we’re at the butt end of D&D’s current edition.
Part [...]

Robin’s Laws Revisited: Part 2, Player Types and Traits

This post is part of a new series that explores Robin Laws’ seminal work on GMing. This time I tackle the book’s fundamental subject of player types and what they seek in RPGs. Part one can be found here.

The second chapter of Robin’s Laws of Good Game Mastering brings up the subject that knowing [...]

Robin’s Laws Revisited: Part 1, The Rule 0 of DMing

At the eve of my 25th RPG/GMing birthday, I’m actually reading something I told myself I’d read but never did up till now: The award winning Robin’s Laws of Good Game Mastering. (Copyright 2002 by Steve Jackson Games Inc).
To say that it’s a good read for all DM/GM is an understatement and is well worth [...]

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