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Tag Archives: Rule of Cool

Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 1

One of the core premises of our current campaign is “Play the character you want to play”. As this is possibly our last D&D 3.5 game, we agreed that everyone would play along these lines, irrespective of party roles … if there was to be no rogues or clerics, so be it, a large [...]

Mining Tropes for RPG nuggets: Halloween Special!

This is a boring, repeating preface nobody reads anymore. It links to stuff I wrote some time ago that has a vague thematic link to what I’m about to write here…
Actually this is a Very D&D specific Trope post. It features a lot of Crunchy bits… like the candy I’m eating right [...]

Adventure Prep, Session 5: When Frustration leads to Inspiration

Okay, so this week’s game is a transition from my adaptation of the Vile Addiction adventure (From Dungeon Magazine #145) to its sequel, Spawn of Sehan from #146.
Going in this week’s preparations, I had the following goals:

Focus the adventure on the more impatient Butt Kickers like Eric and Math to make up for last game’s [...]

Tweaking Classes for Cooler Characters, Parts Deux

As I was gearing up for preparing this week’s game, I reviewed the player’s ’satisfaction levels’ with their characters. By tackling this early this week, I might be able to address any issues before Friday’s game.
For those who follow the antics of my gaming group (either from my logs or from a [...]

Mining Tropes for RPG nuggets: …and Cut!

This is part of a series of articles that tackles the concepts of tropes and how they can be applied by a DM/GM to improve their favorite Role-Playing game adventures. It is heavily inspired by the sheer goodness of the TV Tropes Wiki.
Description: a DM’s main weapon and canvas to paint the world [...]

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