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Tag Archives: The 4 stages

The Stages of a RPG Team’s Development, Part 6: Stagnation

Somewhere between September and October of 2007, I wrote a series about comparing a RPG gaming group to a workplace project team.
The analogy was rather solid and I got a lot of  good feedback on it.
Since then, I was pointed toward Kyle Aaron’s similar work over here.
There, he pointed out a key difference between [...]

The Stages of a RPG Team’s Development, Part 5: Performing

This series compares the development of a RPG gaming group with that of a workplace team through the concepts of the 4-stages of team development.  This installment talks about the blissful stage of a performing group.

Your players spontaneously discuss, in-character no less, the approach to a problem you sprung on them… and the agree [...]

The Stages of a RPG Team’s Development, Part 4: Norming

We continue with the third topic in this discussion on the life stages of a RPG gaming group that borrows heavily on the work place team development concept.

So far we covered the definition of a RPG Team, it’s forming stage and the harsher storming stage.
When the storm becomes unbearable there are two choices opened to [...]

The Stages of a RPG Team’s Development, Part 3: Storming

Let’s forge onwards in this ‘D&D and Workplace teams are similar’ analogy. With the four stages of a team’s development concept, we’ve covered the introduction and the forming of a new RPG gaming group. Now onwards to the choppy waters of a Storming group.
Storming

Half the players are reading from their [...]

The Stages of a RPG Team’s Development, Part 2: Forming

In part 1 of this series, I compared a management job to that of a DM.  I really think the comparison holds on many levels as you’ll find in this post and the next ones. I then went out to introduce the 4 stages of a team’s development cycle. I concluded by [...]

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